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sharpnova

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so just want to give you my limited experience:

at first i was compelled for sure.

third medallion i missed the jump for it and couldn't backtrack because the jump back up was too high. so it was a one-attempt type deal. that is when i was done.

nevermind. i finished it and it was good. but you need to fix that backtracking problem.

DavidMarchand responds:

Thank you for the feedback! We never really intended for the levels to be fully backtrackable, but you’re right that it might be better to never block backtracking right after failing a medallion jump. If it’s any consolation, you can retry any level from the Main menu, and the Extras menu tells you which levels you’re missing medallions from (and, medallions are saved right after you grab them, so no need to finish any level after you beat the game once). Just don’t expect anything fancy to happen if you 100% the game. It just shows you concept art from the movie and the game.

lol the tutorial tells you to buy an app but you can't afford any. then next phase of tutorial asks you to run the app you just bought. rofl

and you confuse memory with storage! rofl

at one point i didn't have enough hard disk space and you said "need more memory"

rofl.....

got all the medals but the last one.

UltimoGames responds:

look in other screens, you will find it!

Shield obstructs the view considerably. The moving blocks don't look any different from the regular blocks. Some of the gaps are too small. Your low velocity is annoying at the start for jumps.

Later on the hitboxes are clearly badly tuned because I'm hitting things that I'm clearing with jumps every time.

Also music not slowing down when you pick up a slow object killed the atmosphere.

Also the view angle is terrible.

My top score was 67. I felt like that was probably good given that the difficulty is so badly tuned. Almost immediately having to react instantly to the next obstacle after each action is such bad design it should have been glaringly obvious to you before you launched this.

re: author's response. this isn't about making the game difficult. it's about the crappy lazy and badly designed WAY you made it difficult. no. your design decisions were not justified at all and i suspect you will reread my review and take the criticism better this time. learn from a superior mind teaching you something, kiddo.

stuthemoo responds:

I intended the game to be difficult. I think forcing the player to react quickly makes it much more exciting. Thanks for your feedback.

ignore dohvaklingaming112's review. obviously a trash person. this is beautiful.

There's something wrong with your accuracy calculation.

I had 100% and I killed two with one shot and my accuracy didn't increase.

You have to be doing something weird and unfair for that to be the case. Either it's pretending it took me two shots to do what it actually only took me one shot to do. Or it's pretending I shot less targets than I actually shot.

response to author:

Two things:

1. thanks for the clarification. that makes sense.

2. I didn't mean to rate it 0. I must have forgotten to rate it or accidentally clicked the leftmost star thing. fixed it

hosani69 responds:

Hi there, Thanks for your interest on the game system. The accuracy cannot be more than 100%. I used three variables to calculate the score. number of kills. number of hits. and number of shots. the accuracy is calculated using the hits / shots. for example. if you killed three bugs in one shot, it will be shot=1, hit =1 , kill=3. I hope this explained the math behind the game.

I hope you can increase the rating you gave me :)

got a whiff of your design philosophy on the tenth or 20th level or so and realized you were just trying to be difficult to be edgy.

laughed, wrote this review, and moved on with my life, forgetting you forever.

came to play a platformer.

found a hectic thing that kept killing me cuz i wouldn't rush through fast enough.

it's like.. some developers just don't understand what makes games fun.

at all.

Despedite responds:

Sharpnova,

I'm sorry you didn't like FNDS - I'll keep it in mind for future projects. Anything in particular I should work towards? Thank you for playing anyways, and have a nice day!

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