00:00
00:00
sharpnova

2,149 Game Reviews

591 w/ Responses

5 reviews are hidden due to your filters.

short and sweet.

the handling was actually good but there was a lagginess that tarnished it.

i would add more enemies and hence bolster the metroidvania aspect with weapons and weapon upgrades

also that ad that pops up when you hit that sign would be ok if it didn't require you to move your hand from the keyboard to the mouse to close it.

time limit...?

eh no.

not for this genre. sorry.

i went off screen. hit enter, changed some params. hit enter again. still wasn't there. i guess if you go off screen it's game over.

GeoKureli responds:

I made it reset the player's position if you leave the screen, thanks for pointing that out!

why do upgrades... just purchase.. without telling you what they are first?

cuz you think it's totally cool for us to have to reset all our spent points each time we buy an upgrade and then, upon purchasing it, decide that we don't like it?

why in the hell do you have color X pass through obstacle of color X? why did you reverse it from the obvious way it should be?

response to author response: infinitely better. thanks for listening to people's feedback. i updated my score to where it belongs

bloomgames responds:

Thank you for your feedback! We have already made the change you suggested and we would like to know what you think :D

279 sec first try. probably pretty good

not at all my cup fo tea. I like your badass asylum type games. not these dumb things.

uhm can you please explain why you allow mobs to path right outside the grid? what is the point of even giving us the ability to maze if they can do that???

re author:

yes but now that i have to completely surround (on all sides) the goal with walls in order to avoid vulnerabilities due to out-of-grid pathing, the entire maze/grid is effectively an entire rectangle smaller

hopeslicer responds:

Hey, at first barricades used to generate platforms around them when placed so you could make a long corridor along the edges without the need of platforms so for balancing issues I had to make the edges go-through.

After I removed that platform thingie I tried to make them solid but I didn't like how it felt since the map became kinda small and this combined with obstacles on later levels left the player with little room to build.

aesthetically 10/10

just not my type of game.

UltimoGames responds:

thanks sharpnova!

Social Network achievement does not work.

Joined on 2/19/05

Level:
19
Exp Points:
3,656 / 4,010
Exp Rank:
15,474
Vote Power:
6.06 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,286