I can't stand procedurally generated midi.
Maybe someday better algorithms will emerge but for now it just sounds like I'm dying over and over again.
I can't stand procedurally generated midi.
Maybe someday better algorithms will emerge but for now it just sounds like I'm dying over and over again.
controls are bad.
let wasd be movement and right mouse button be shifting dimension.
also this game overstays its welcome. after you blast through the red/green/blue blocks and get to the really hard part.. that's about where i felt it should have been ending. not getting stupidly harder.
I see "try again" means watching a replay of your last attempt. That's cool and all except for the fact that it isn't cool at all, is super annoying and stupid and just earned you a 0 from the most important reviewer on this site.
too short, easy, and fast paced to be the art game it wants to be.
It's "sweating" not "sweeting"
Forfeit button in same place as continue button. Idiotic.
Omfg. If you level up in gym, you don't get skill points. What the hell is the matter with you?
I leveled a ton in gym and I didn't even get the skill points for it?
My god? You don't have a leveling function that gets called? You literally do everything manually again and again in different places in your code?
You're that bad a programmer?
Ya. This is over.
Fixed! Thanks for pointing all that out.
you know that feeling when you can tell a game is really good but you'll never want to actually sit down and play through it?
when i drove the sword home my soul opened like a butterfly and i flew away to a land of essence
the wall jumping is no. rage quit at level 13 and rightfully so as the wall jumping mechanics are incredibly inconsistent and annoying. game overall has a really nice vibe and style to it but this level ruined it for me.
So this is where frieza went after trunks killed him. good to know
Joined on 2/19/05