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sharpnova

2,163 Game Reviews

596 w/ Responses

5 reviews are hidden due to your filters.

always good. i only write reviews to keep track of which of your games i've played.

too much micromanagement. i like clash of clans and base building games like this but not with this excessive amount of micromanagement. that really should have been a concern in your design.

on the bright side, i'm certain your feelings won't be hurt by my criticism.

because you're a studio! studios don't even care about comments. don't even read them. purely motivated by greed. you're not an individual developer who cares about their players. you know.. the types of content creators this great site was built on!

The difficulty jump on the level where you rise up the elevator while shooting boxes at incoming chasers is insane.

That means you overtuned the level.

Also when I beat the gorilla, I was on the right side of the screen so all the dialog my guy was saying was mostly off the edge of the screen. How exactly do you miss something like that rofl.

mapacarta responds:

Well it is a short game, I needed to increase the difficulty at some point. Also I was out of level ideas, because my previous game Rookie Bowman wiped out all my level design abilities :)

Thanks for letting me know about the edge screen thing on the last boss, I don't know how I missed it. I may be update the game but probably not going to :D.

the geometry of this game just kills it. rolling sideways has me hit corners, stop dead, and fall into pits when i was definitely low enough. if you're going to use this perspective and not be forgiving on stuff like that then you need to get it RIGHT.

and not being forgiving on stuff like that is just laziness. it takes MORE effort to design a game to be smooth around the edges.

the level where you start with 6 and need to finish with 1 is impossible.

ToadieTechnika responds:

It's possible, keep trying :D

I think you're a bit underrated so I'm going to use my chad-tier vote power to increase your score a bit. But just know I'd actually give it a 3.5-4.

The environment is a bit drab. But the audio and handling is great. I don't like the idea that arrows are limited. Archery is a generally difficult combat mechanic in games. This is only exacerbated by limited ammo that you have to recover.

honestly this has a lot of potential. i like the art and the music.

i do not like the sound effects at all.

i do not like the death mechanic. i end up dying and bam i'm just transported back in time before i found map updates / life upgrades / etc.

possibly more frequent checkpoints would solve this problem.

very cool concept.

very nicely executed and underrated.

I really like this. But it is frustrating and difficult. I think the illumination mechanic needs some work. Or you need to make edges more forgiving. There's no doubt in my mind that I'm hitting the bare edges of ledges and falling through into spikes. With the limited visibility you can't be that strict. (actually unfair and beyond strict) with your collision detection. Or at least let us upgrade our radar or let us illuminate areas faster or in some cases mark them permanently.

There's a dozen things you could tweak to improve the visibility. Many of which involve no new mechanics.

Supernova-Games responds:

Thanks a lot for playing the game and taking the time to do this detailed review/suggestions.
I've tweaked some things in the updated version to make it more accessible and not frustratingly difficult: raised HP from 4 to 5, made the sound waves last for 1.5x the time.

There are some inconsistencies with the cat's collision box, mostly because of how different the geometry of idle and walking animations are: in idle he's mostly vertical, when walking he occupies a much more "wide" geometry. I haven't figured out a good way to improve this.

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