00:00
00:00
sharpnova

2,149 Game Reviews

591 w/ Responses

5 reviews are hidden due to your filters.

as much as i love the-exp and even this game in particular, I can't give it a passing score because resetting progress when running out of fuel is too big of a design flaw to forgive.

the level where you have to slide the layers so the ball falls through before it gets raised into the spikes was quite annoying.

I don't like that you are claiming this is a game and not a graphic novel. There are zero interactive elements whatsoever.

And if you call clicking to advance the dialog or "looking" at things interactivity, then I feel sorry for the future man.

The music and art were great though.

response to author: That's great and based on what I've seen I look forward to the final version. It's just that I think for a demo you should have showcased gameplay mechanics more than theme.

I guess the best way I can put it is to say that I am looking forward to seeing the final product but have no idea going in how good the game will be beyond the aesthetics which were quite good. I feel like you guys at least understand that theme should supersede story and art should supersede graphics.

marafrass responds:

Thanks for the rating! I guess it's up to each and everyone to decide what a game really is, but we figured it's far closer to Monkey Island than traditional visual novels.
Oh, and the final game has plenty of puzzles and some more impactful choices to make! The demo is just mainly meant to make people laugh and just have a good time. That's enough in our opinion to call it a game, but to each their own! :)

Those mean things you kept saying to the robot hurt my feelings af

how did you generate the effect at the end? is that some kind of perlin noise?

That was good. Took me several tries to beat the last guy. Hate his dash mechanic

always good. i only write reviews to keep track of which of your games i've played.

too much micromanagement. i like clash of clans and base building games like this but not with this excessive amount of micromanagement. that really should have been a concern in your design.

on the bright side, i'm certain your feelings won't be hurt by my criticism.

because you're a studio! studios don't even care about comments. don't even read them. purely motivated by greed. you're not an individual developer who cares about their players. you know.. the types of content creators this great site was built on!

The difficulty jump on the level where you rise up the elevator while shooting boxes at incoming chasers is insane.

That means you overtuned the level.

Also when I beat the gorilla, I was on the right side of the screen so all the dialog my guy was saying was mostly off the edge of the screen. How exactly do you miss something like that rofl.

mapacarta responds:

Well it is a short game, I needed to increase the difficulty at some point. Also I was out of level ideas, because my previous game Rookie Bowman wiped out all my level design abilities :)

Thanks for letting me know about the edge screen thing on the last boss, I don't know how I missed it. I may be update the game but probably not going to :D.

the geometry of this game just kills it. rolling sideways has me hit corners, stop dead, and fall into pits when i was definitely low enough. if you're going to use this perspective and not be forgiving on stuff like that then you need to get it RIGHT.

and not being forgiving on stuff like that is just laziness. it takes MORE effort to design a game to be smooth around the edges.

Joined on 2/19/05

Level:
19
Exp Points:
3,656 / 4,010
Exp Rank:
15,474
Vote Power:
6.06 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,286