279 sec first try. probably pretty good
279 sec first try. probably pretty good
not at all my cup fo tea. I like your badass asylum type games. not these dumb things.
uhm can you please explain why you allow mobs to path right outside the grid? what is the point of even giving us the ability to maze if they can do that???
re author:
yes but now that i have to completely surround (on all sides) the goal with walls in order to avoid vulnerabilities due to out-of-grid pathing, the entire maze/grid is effectively an entire rectangle smaller
Hey, at first barricades used to generate platforms around them when placed so you could make a long corridor along the edges without the need of platforms so for balancing issues I had to make the edges go-through.
After I removed that platform thingie I tried to make them solid but I didn't like how it felt since the map became kinda small and this combined with obstacles on later levels left the player with little room to build.
aesthetically 10/10
just not my type of game.
thanks sharpnova!
Social Network achievement does not work.
as much as i love the-exp and even this game in particular, I can't give it a passing score because resetting progress when running out of fuel is too big of a design flaw to forgive.
the level where you have to slide the layers so the ball falls through before it gets raised into the spikes was quite annoying.
I don't like that you are claiming this is a game and not a graphic novel. There are zero interactive elements whatsoever.
And if you call clicking to advance the dialog or "looking" at things interactivity, then I feel sorry for the future man.
The music and art were great though.
response to author: That's great and based on what I've seen I look forward to the final version. It's just that I think for a demo you should have showcased gameplay mechanics more than theme.
I guess the best way I can put it is to say that I am looking forward to seeing the final product but have no idea going in how good the game will be beyond the aesthetics which were quite good. I feel like you guys at least understand that theme should supersede story and art should supersede graphics.
Thanks for the rating! I guess it's up to each and everyone to decide what a game really is, but we figured it's far closer to Monkey Island than traditional visual novels.
Oh, and the final game has plenty of puzzles and some more impactful choices to make! The demo is just mainly meant to make people laugh and just have a good time. That's enough in our opinion to call it a game, but to each their own! :)
Those mean things you kept saying to the robot hurt my feelings af
how did you generate the effect at the end? is that some kind of perlin noise?
Joined on 2/19/05