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sharpnova

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"each shape represent the number above"

bam. before the game even starts, bad english. and now i know i'm about to play a bad game.

i see no reason to use shapes instead of numbers. other than to artificially inflate the difficulty of the game.

dragging is cumbersome. often times it won't drag or it drags two spaces over when i only wanted it to drag once.

it's idiotic that i'll click a segment to drag it and then after i start movement it immediately realigns so that it's translational center is my mouse location. so that makes segments blast off slightly when they start moving.

ugh this is just too bad to continue.

you get a zero and i'm thoroughly uninterested in seeing any improvements.

hmm.... whatever.

incoherent design.

fuel flies down rapidly even with all but last upgrade in it. don't know what the last upgrade does for it. i just know that i was so disappointed in how NOT empowering the fuel upgrades were that i lost any incentive to play.

but i will go play motherload. cuz this reminded me of the genre. and motherload actually knew how to do it properly.

Template88 responds:

Contrary to what you may think, the fuel upgrades are balanced out to match the depth of the game. You'll find it difficult/impossible to beat the game without upgrading. The fuel levels are pretty significantly spaced, so if you didnt feel a difference, perhaps it was because you were running out of money staying up near the surface? I think you prefer a slower paced version of digging game to this, the fuel runs out faster in this game because the game is much shorter than motherload 8V.

top notch. investigation initiated into anyone who rated below 3

Wolod responds:

Well, what can I say? Thanks :)

underrated imo. i've submitted a report to investigate people who rated it low.

Wolod responds:

Thanks for your support.

i would say the biggest problem with this game is it is way too blatant a ripoff of mario. every mechanic works exactly the same and the art style is a complete ripoff.

you even copied mechanics that are universally considered terrible. like lives/game over/etc.

I was excited when I saw this here with a Jan 20 upload date....

and yet you added nothing. Really a huge disappointment. You already got my high score on kong. Adding zero is what you get.

edit: alright I'll update to a 3.5 because it actually is a sick game. but damnit i hope that sequel doesn't take too long!

SnowRoadGames responds:

We are working on the sequel, okay?

good. some parts were a bit pixel hunty. but this is one of your older works so that's forgivable since you've improved quite a bit in that regard.

so just want to give you my limited experience:

at first i was compelled for sure.

third medallion i missed the jump for it and couldn't backtrack because the jump back up was too high. so it was a one-attempt type deal. that is when i was done.

nevermind. i finished it and it was good. but you need to fix that backtracking problem.

DavidMarchand responds:

Thank you for the feedback! We never really intended for the levels to be fully backtrackable, but you’re right that it might be better to never block backtracking right after failing a medallion jump. If it’s any consolation, you can retry any level from the Main menu, and the Extras menu tells you which levels you’re missing medallions from (and, medallions are saved right after you grab them, so no need to finish any level after you beat the game once). Just don’t expect anything fancy to happen if you 100% the game. It just shows you concept art from the movie and the game.

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