That was good. Took me several tries to beat the last guy. Hate his dash mechanic
That was good. Took me several tries to beat the last guy. Hate his dash mechanic
always good. i only write reviews to keep track of which of your games i've played.
too much micromanagement. i like clash of clans and base building games like this but not with this excessive amount of micromanagement. that really should have been a concern in your design.
on the bright side, i'm certain your feelings won't be hurt by my criticism.
because you're a studio! studios don't even care about comments. don't even read them. purely motivated by greed. you're not an individual developer who cares about their players. you know.. the types of content creators this great site was built on!
The difficulty jump on the level where you rise up the elevator while shooting boxes at incoming chasers is insane.
That means you overtuned the level.
Also when I beat the gorilla, I was on the right side of the screen so all the dialog my guy was saying was mostly off the edge of the screen. How exactly do you miss something like that rofl.
Well it is a short game, I needed to increase the difficulty at some point. Also I was out of level ideas, because my previous game Rookie Bowman wiped out all my level design abilities :)
Thanks for letting me know about the edge screen thing on the last boss, I don't know how I missed it. I may be update the game but probably not going to :D.
the geometry of this game just kills it. rolling sideways has me hit corners, stop dead, and fall into pits when i was definitely low enough. if you're going to use this perspective and not be forgiving on stuff like that then you need to get it RIGHT.
and not being forgiving on stuff like that is just laziness. it takes MORE effort to design a game to be smooth around the edges.
the level where you start with 6 and need to finish with 1 is impossible.
It's possible, keep trying :D
I think you're a bit underrated so I'm going to use my chad-tier vote power to increase your score a bit. But just know I'd actually give it a 3.5-4.
The environment is a bit drab. But the audio and handling is great. I don't like the idea that arrows are limited. Archery is a generally difficult combat mechanic in games. This is only exacerbated by limited ammo that you have to recover.
honestly this has a lot of potential. i like the art and the music.
i do not like the sound effects at all.
i do not like the death mechanic. i end up dying and bam i'm just transported back in time before i found map updates / life upgrades / etc.
possibly more frequent checkpoints would solve this problem.
very cool concept.
very nicely executed and underrated.
Joined on 2/19/05