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sharpnova

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got a whiff of your design philosophy on the tenth or 20th level or so and realized you were just trying to be difficult to be edgy.

laughed, wrote this review, and moved on with my life, forgetting you forever.

came to play a platformer.

found a hectic thing that kept killing me cuz i wouldn't rush through fast enough.

it's like.. some developers just don't understand what makes games fun.

at all.

Despedite responds:

Sharpnova,

I'm sorry you didn't like FNDS - I'll keep it in mind for future projects. Anything in particular I should work towards? Thank you for playing anyways, and have a nice day!

the controls for changing your loadout were retarded. why didn't you make it the default? very unintuitive and resulted in several instances of me starting a level over with the previous loadout and having to annoyingly suicide because i forgot to hit left and enter to change my loadout. the default should just be the loadout selection or something. you wanted too few keys for input. and you sacrificed usability for that goal which was as bad design philosophy.

also your training for the clone was poor. up until the last level i was under the impression it was just an explosion. i didn't realize it was something you could control.

i beat your game. but mostly out of spite. and you should not be aiming for that.

StuffedWombat responds:

"why didn't you make it the default?"
because sometimes you want to retry with the same loadout.

"the default should just be the loadout selection or somethin"
that would create the new problems of having to enter your loadout a lot of time if you miss a jump.

"also your training for the clone was poor."
this is 100% true

"i beat your game. but mostly out of spite. and you should not be aiming for that."
You do not get to tell me what I should be aiming for ;D

forcing us to click the mouse and release after death to start the next attempt is a design flaw. undisputable. not a matter of opinion. just fix it.

response to author:

i don't care if it works as you intended it to work. my point is that your INTENT was wrong. just think it over. it's incredibly stupid and forces you to lose time in the level. it's so obvious i don't even feel the need to explain why. OBVIOUSLY when you start a level... nah it's too obvious.

i don't care about you adding an option. i'm saying FIX the default behavior.

StuffedWombat responds:

Heyo sharpnova :D

Sorry to hear that you do not like the new control scheme.
To call it a "design flaw" is a bit inaccurate though in my opinion.

I am the designer of this game, and this mechanic works exactly as I intend it to work.
Different mechanics work for different games. there is no allmighty "good design", so it is a bit hard to classify things as "bad design".

I am open to add an options menu to change some things about this games controls, but please consider that:
--Your preferred design choices is not necessrily anyone elses preferred design choices and that is ok--

have a nice day

short and sweet.

the handling was actually good but there was a lagginess that tarnished it.

i would add more enemies and hence bolster the metroidvania aspect with weapons and weapon upgrades

also that ad that pops up when you hit that sign would be ok if it didn't require you to move your hand from the keyboard to the mouse to close it.

time limit...?

eh no.

not for this genre. sorry.

i went off screen. hit enter, changed some params. hit enter again. still wasn't there. i guess if you go off screen it's game over.

GeoKureli responds:

I made it reset the player's position if you leave the screen, thanks for pointing that out!

why do upgrades... just purchase.. without telling you what they are first?

cuz you think it's totally cool for us to have to reset all our spent points each time we buy an upgrade and then, upon purchasing it, decide that we don't like it?

why in the hell do you have color X pass through obstacle of color X? why did you reverse it from the obvious way it should be?

response to author response: infinitely better. thanks for listening to people's feedback. i updated my score to where it belongs

bloomgames responds:

Thank you for your feedback! We have already made the change you suggested and we would like to know what you think :D

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