sexual
but as with the other three in this series. the slow motion? hate it. and it needs to go.
sexual
but as with the other three in this series. the slow motion? hate it. and it needs to go.
my intelligence is extremely high. if you ask me very nice maybe i will tell you why.
your english is so bad that some of the dialog LITERALLY says the opposite of what you meant it to.
you could have run this by someone with solid english skills. my guess is you did a very cheap translation or had someone who is quite unintelligent do the grammar checking.
why would i want a free copy of a game that lacked grammatical polish?
it was literally in the very beginning of the game that i observed this. which tells me there must be countless other problems.
i'm out.
way too hard. shame. it's polished and had the potential to be quite good.
the upgrades you bought with exp were terrible and boring. only one that effectively boosts the offensive power of your turrets. ZZZZZZZZZZzzzzzzzzzzzzzz
pointless tutorial.
on some of the later levels, you put a ton of time in and then have one bad hook and ur dead.
nope.
hate the interface quite a bit. constantly having to right click when i shouldn't. if an arrow for navigation is right there on the screen. it should work regardless of what "tool" i have selected"
honestly the hand and the move tool could be merged and there are ZERO instances in the game where that would break anything.
and you don't need an eye tool either. you need to rethink your UI completely here. it becomes incredibly tedious and annoying.
i really liked the art style. but there needed to be more ambient noise than just a howling wind.
response to author:
i don't care that you can use WASD also. that is STILL tedious. the point is you shouldn't need to cycle through these things. they should be context sensitive. how did you miss my point entirely?
Thank you for the feedback!
The right-clicking is just a secondary method of cycling through interactions. The main method is by using the keyboard shortcuts A+S+D, as explained at the beginning.
response:
I got your point quite clearly. I was just answering to the first point of your feedback, the one regarding the right-clicking. Regarding the other points, I understood what you said, and I thanked you about the feedback. I'll keep that into consideration for my next game!
as an avid observer of the antics of rick and morty, this was a breeze for yours truly
this must have been horrendously complex to design.
I like it but my main complaint would be that some deaths are unfair.
Joined on 2/19/05