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sharpnova

2,149 Game Reviews

591 w/ Responses

5 reviews are hidden due to your filters.

i wasn't able to adjust the resolution. when i went into options, the up and down arrows only let me cycle through the volume options.

it defaulted to low for some reason so i wasn't really interested in testing the game further.

also.. all the random switching between needing to hit space, enter, backspace, and arrow keys to navigate open and exit menus was so unbelievably unintuitive.

gustavvonperiwinkle responds:

Sorry you had a bad experience playing! The Newgrounds webGL version does turn off the resolution settings because it runs in a Newgrounds widget. Being a pixel art game--high resolution isn't going to give any particular strong visual advantage. I agree the keyboard controls for navigating menus can use some work.

Best,
Gustav

great music and art

some of the really dark levels were really annoying but overall great

the music was at an absurdly low volume though. and i checked your in-game volume setting and it was maxed. i had to check my headphones and OS-audio to make sure it wasn't something on my end.

but in the end you simply tuned that music volume way too low

ShogunPixelArt responds:

Thank you for your feedback, I'm extremely happy you enjoyed our little game.

We never heard complaints about the volume before, so that's weird but I did notice that the final music for the boss fight was way louder than the theme of each level. Please forgives it was our first full-scale project, we promise to do better in the future.

cute. but the camera was very awkward and i didn't like that tapping 'e' during dialog didn't auto-complete the currently-typing dialog.

also there needed to be more after you restore the server.... there were rooms i hadn't even gone in yet and the game just ended

edit: looking forward to it! added a star for genuine dev response

Scootakip responds:

This is just the demo, the short ending was what I could finish for Pico Day to get it out there and get feedback from people. Those other rooms will be unlocked in future updates and I'll take note of the E button issue. Thank you very much for playing!

awesome music but way too hard.

undertale was at least playable and beatable. this is a bit ridiculous.

i don't like visual novels at all.

but as far as they go, this seems very very good.

what lovely art and fitting atmospheric music.

wish i liked visual novels so i could enjoy it more.

the "penis" character is unfunny. i really dislike that crass type of humor.

also, why on earth wouldn't you have some kind of upgrades shop or something for persistent progress?

this game isn't exactly fun to play, so what's to motivate someone to play again?

ValerieHell responds:

"what's to motivate someone to play again?"
if you get 1000 points you win 1. billoin. dollars.

Sardinky responds:

when r the fart jars restocked please...

crelish responds:

hickory ham mike

gl3nk responds:

corn

excellente

great platformer. great advertisement for godot imo. i've been looking at pygame and godot lately and this nudged me a little more into the godot camp.

was hoping when i beat that boss sequence it would transition to another different-looking tileset for "world" or "level" 2 or whatever.

either way, fantastic af.

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