on some of the later levels, you put a ton of time in and then have one bad hook and ur dead.
nope.
on some of the later levels, you put a ton of time in and then have one bad hook and ur dead.
nope.
hate the interface quite a bit. constantly having to right click when i shouldn't. if an arrow for navigation is right there on the screen. it should work regardless of what "tool" i have selected"
honestly the hand and the move tool could be merged and there are ZERO instances in the game where that would break anything.
and you don't need an eye tool either. you need to rethink your UI completely here. it becomes incredibly tedious and annoying.
i really liked the art style. but there needed to be more ambient noise than just a howling wind.
response to author:
i don't care that you can use WASD also. that is STILL tedious. the point is you shouldn't need to cycle through these things. they should be context sensitive. how did you miss my point entirely?
Thank you for the feedback!
The right-clicking is just a secondary method of cycling through interactions. The main method is by using the keyboard shortcuts A+S+D, as explained at the beginning.
response:
I got your point quite clearly. I was just answering to the first point of your feedback, the one regarding the right-clicking. Regarding the other points, I understood what you said, and I thanked you about the feedback. I'll keep that into consideration for my next game!
as an avid observer of the antics of rick and morty, this was a breeze for yours truly
this must have been horrendously complex to design.
I like it but my main complaint would be that some deaths are unfair.
"each shape represent the number above"
bam. before the game even starts, bad english. and now i know i'm about to play a bad game.
i see no reason to use shapes instead of numbers. other than to artificially inflate the difficulty of the game.
dragging is cumbersome. often times it won't drag or it drags two spaces over when i only wanted it to drag once.
it's idiotic that i'll click a segment to drag it and then after i start movement it immediately realigns so that it's translational center is my mouse location. so that makes segments blast off slightly when they start moving.
ugh this is just too bad to continue.
you get a zero and i'm thoroughly uninterested in seeing any improvements.
hmm.... whatever.
incoherent design.
fuel flies down rapidly even with all but last upgrade in it. don't know what the last upgrade does for it. i just know that i was so disappointed in how NOT empowering the fuel upgrades were that i lost any incentive to play.
but i will go play motherload. cuz this reminded me of the genre. and motherload actually knew how to do it properly.
Contrary to what you may think, the fuel upgrades are balanced out to match the depth of the game. You'll find it difficult/impossible to beat the game without upgrading. The fuel levels are pretty significantly spaced, so if you didnt feel a difference, perhaps it was because you were running out of money staying up near the surface? I think you prefer a slower paced version of digging game to this, the fuel runs out faster in this game because the game is much shorter than motherload 8V.
top notch. investigation initiated into anyone who rated below 3
Well, what can I say? Thanks :)
underrated imo. i've submitted a report to investigate people who rated it low.
Thanks for your support.
Joined on 2/19/05