00:00
00:00
sharpnova

2,124 Game Reviews

583 w/ Responses

5 reviews are hidden due to your filters.

sometimes the difficulty seems a bit unfair. but still overall great

fantastic af and wish there was more...

wish getting to that orb base at the end just started the next level... man this was good. i love well designed metroidvanias so much.

my intellect doesn't like how weak you are against enemies/hazards in the world. it detracts from what my intellect determined (brilliantly) might be a compelling experience.

definitely the best in the "OMG THE SUN IS PISSED AND YOU NEED TO ESCAPE" genre

picochaz responds:

No other game has a more pissed SUN or your money back! (Offer void in the two universes.)

why wouldn't you select the main tag for this genre?

rolling lower than my opponent literally every single time two fights in a row tells me that's the intended design.

if not, insanely bad luck. either way, insanely bad design :)

uhm... can't get powerups when projectiles are over them. how hideously annoying.

also no upgrades shop etc. makes a shmup pointless.

JR01Games responds:

The hitbox of the powerups are bigger than the projectiles and are slower than any projectiles.
That mechanic is inspired from Touhou 7, including the upgrade system.

you obviously didn't normalize velocity when jumping at an angle rofl. how could someone miss that?

in short, you jump diagonally at sqrt(2) times the velocity you should. it makes platforming very awkward and you're going to fix it and then reply to this review (or private message but i prefer a response here. my messages are already a very busy space and i have higher priority messages i need to address on a regular basis)

JR01Games responds:

This was made in a 2 week game jam and the velocity is controlled by the x-axis only, the y is controlled by impulses. There is a max x velocity cap in the game, but it doesn't account for the physics drag which can create a slow-down when landing.

The game feels fine when I test it, the level designs are made around the mechanics I've made. If you're experiencing any trouble, I would suggest trying the downloadable version on itch.io

didn't like the timer. liked everything else

add a die face type that adds time to your timer. (not a request)

Joined on 2/19/05

Level:
18
Exp Points:
3,580 / 3,600
Exp Rank:
15,607
Vote Power:
6.04 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,269