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sharpnova

2,161 Game Reviews

595 w/ Responses

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swinging the sword feels horrible and the blade passes straight through enemies 4/5 of the time.

at the very least you should have bound swing to a key or something rather than having us move our mouse around and constantly screw up.

Karlestonchew responds:

Yeah we were trying something a bit experimental here since it was for a game jam, people seems to love it or hate it, thanks for giving it a chance

way too long.

i liked the concept and the mechanics. but the game just dragged on and on forever.

how many levels are there? i'm on 13 and i feel like i should be rewarded in some way for my powerful skills and what not

great game. i'm still trying to figure out the password. i'll come at it again tomorrow

few seconds in, i found myself hoping the game was a metroidvania. i was disappointed it wasn't. still a nice game though.

but a metroidvania in this style would be quite bussin'.

the name is clever, but the game is way too easy and dragging the figures around was a bit annoying. they need to be more vertically separated

the music was nice and calming

excellent

LeviRamirez responds:

hey I know you

wish it had upgrades. would be cool if you eventually reduced the charge time until you became af

F1Krazy responds:

Unfortunately the jam theme was "every 10 seconds" and it wouldn't fit anymore if I did something like that, but there's definitely ways of fleshing this out once the jam is over.

doesn't handle the cursor well. sometimes it'll pop out the right side of the game's window when it's still an inch from the right edge of the window

(because there's a bug in how you're handling the cursor within the game window)

also, point and clicks should not feature characters that have to walk around. that's tedious and annoying. see modern point and clickers like the abandoned/submachine series. that's how you do it.

this is straight bussin' imo

Joined on 2/19/05

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