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sharpnova

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without sound this is but a pooch in the wind

smart idea with a dash of cute

potential to be great. but so damn tedious. i hate how slow moving around is because of the need to hold down keys to jump farther.

MadNukin responds:

You can hold down the hop button in air to generate power and release it when the trashcan touches the floor (or a little bit before that).

this is an incremental masterpiece on the level of antimatter dimensions / synergism / crank / cookie clicker / etc. etc. etc.

TappyWara responds:

are you a real girl irl...

wow that was badass af

the thing i don't like about this is that the stupid "has to be the right length" mechanic means most levels just have one specific solution which you have to brute force to find.

at first i really liked this and then that mechanic reared it's ugly head and i realized this wasn't a game for me.

i've tried everything on the first level. no amount of jumping on each other's heads up int he air was ever able to get me high enough to reach that flag.

think you should playtest this more.

interesting proof of concept... if horribly un-fun.

i really like the art/aesthetic. very hotline miami'ish

was that your main inspiration or just one of the main ones?

also, overheating on a vertical shmup is an interesting take. i don't think i've seen that before.

re dev: huh? wtf are you talking about. obviously you know what hotline miami is.

factzmachine responds:

it wasn’t my inspiration bc I did like one thing and I have no idea what Hotline Miami is lol!!!

this really isn't my type of game and yet it oozes so much style that i can't help but like it a lot.

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