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sharpnova

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really nice idea but i had some gripes.

didn't like the color choice at all.

having to do levels faster to unlock other levels was a bad design decision. this just isn't that type of game. at least it shouldn't be.

why levels? why not have it be one continuous world? do you have any idea how much that changes the overall feel?

obviously it needs some ambient noise. i agree with no music. but ambient noise would be great.

needs sound effects for collision between the ball and walls and other environmental things.

the core mechanic was great and the forces and inertias/accelerations felt just right. tuning that stuff is not trivial so you've got that going for you.

the art for the UI stuff looks very... old-school-flash'ish

i'd pixelate it or something.

It freezes when I click new game.

I use chrome on a good computer.

wish it were longer. but it has a nice feel to it. i'd play more if it were longer.

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The song "Geto Boys - Damn It Feels Good To Be A Gangsta" is featured and this website derives ad revenue through content.

Deklaration responds:

Not even a video, yo.

Game froze on the third puzzle.

It got up to the green ["ABJURER" as well.]

Unless I'm missing something, I can't type, hit Z, or enter.

I was trying to skip through the text because I just wanted to solve puzzles.. so maybe I skipped through too fast?

Could you please include some instructions to tell us the rate we're allowed to skip through the text?

LucidShadowDreamer responds:

Ahh, well. I'll update my response. Seems like you're indeed not the only person experiencing issues at that spot. I went back and changed the value of one line, hopefully that'll fix the problem. Still, I don't think that the issue was huge enough to merit such a reaction :p

When waves start, even if I have an engine, I can't move around. I have to shoot or mash a few keys first then I can move. And in those initial seconds I might take some bad damage.

Also I don't see anything showing my money.... so I just buy modules until suddenly I can't. Which is weird. Why not show the money?

Also the art for the modules is weird. It should have transparent backgrounds instead of just white tiles.

Also the explosion sound is way too loud compared to the rest of the game's noises.

Finally, since this game is taken from Upgrade Complete's ship upgrading system, it would be nice if you'd mention it in the Author comments and in the game. (both not just one or the other)

After I ran through the woods.. for what I guess was supposed to be the opening credits, I get to a castle or something with numbered areas. I click all over it. It zooms in on areas, zooms out, pans around. It is completely unclear how to start a level or which level to start or how to do anything.

You should rethink this.

Big time.

HeadbanGames responds:

sharpnova sent me the following message, admitting she was too quick to judge and nicely explained herself.

"I gave this game a zero hastily. Once I figured everything out it was great. I would give it a 4.5/5. If you want to reply to my review, please include this message."

Thank you for your input, there is a message on the bottom that says you need to press the jump button to continue and it shows the current mapping for the jump button, both keyboard and game-pad.
Other than that, enter, esc, or start button on the game-pad also starts the game, the levels are not select-able, the map is just to show progress and stats.

Also I now added a touch based start button for mouse input, I think that should cover all bases.

You have a very distinct art style. I always know it's your game before I look at the author.

Guy-Unger responds:

I was just thinking, when AI becomes smarter than humans and we'd give it the task to find new scientific knowledge. Do you think it would benefit more from the tons of scientific papers we published, or it's ability to simulate experiments and gather that knowledge by it's own?

you have to click most things a dozen times to get them to work. you will do things over and over in the exact same way and finally they will function.

i just...

no.

the GRAPHICS were ice until the paper came up with the text about the guitar and it was just regular text overlaid on the game graphics. wow that looked bad.

we were supposed to do something with the staticy radio i guess? but why did you make it so cacophonous. not worth the trouble because it was so painful and disgusting to the ears.

At some point I hit some key which paused the game and was never able to find a way to unpause it.

SinclairStrange responds:

enter.

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