nice
nice
solid af
this game has a beautiful aesthetic. very nice. it just needs more compelling/gripping player empowerment and mechanics. the ambient noise and synthy music undertones mesh well with the sound effects and lighting.
start game. use my default attack. miss. opponent runs up and executes like a 10 hit combo on me doing tons of damage.
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kind of another terry cavanagh imo
what the fuck is that second jump? it's like a pixel high. why did you do that? and the wall jumping feels disgusting.
well done
I absolutely HATE the way you don't get anything in between levels. It just starts the next level. No option to click "ok" or "next" or anything. What if I beat the level so fast I didn't finish reading the note?
Seriously stupid design decision.
Also why don't knights and other pieces move correctly? That would make this much more interesting and chess-thematic.
and why such low resolution? you can barely even tell the pieces apart. the king just looks like a black smudge.
great one
took me too long because it made no sense for a potato to appear just because i put a knife on a rack.
Joined on 2/19/05