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sharpnova

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level 2 or whatever i jumped to the left side so that i could jump back to the right to collect a star.. but it just ended the level because i got close enough to the exit marker.

pretty much an instant turnoff, given that that's the only way to get the star since the distribution in that level didn't have an amplitude under the star high enough to reach it.

excellent, but i'm curious what the intended solution for the last level was. i beat it but my method felt unclean.

not my cup of tea at all. but it had nice art.

this is just circle^11

great game until level 4 which i found unbeatable despite trying several different strategies.

edit: wow nm. tried one last tower combo and raped level 4.

the vibe was nice. but the atmosphere of isolation would be better served with a bit more freedom of action. maybe the introduction of one or two more key mechanics.. possibly the ability to automate some of the tedium of hole patching.

I just don't understand why anyone, ever, makes an arcade game that doesn't feature persistent upgrades.

F1Krazy responds:

Why wouldn't I? Can you clarify? Honestly, I just don't understand why this would be such a deal-breaker that you'd give me 0/5 over it.

can barely see the character against the background.

and the audio/sound is all off. music too loud, sound effects too low.

and first attempt i died in some lava, then second attempt a bridge suddenly appeared.

this needs a lot of work. but i'd say it's not really worth the effort because there's nothing here worth fixing.

lol i chose to return to the land of the living. with the mouse. meaning i usurped death. cuz the game had me using the mouse for everything up until then and then expected me to just switch back to a keyboard mindset there.

on a more serious note, i found switching between aiming to move and aiming to shoot rather difficult.

but it was still fun enough to stick with until the end

music fire, game fire.

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