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sharpnova

2,163 Game Reviews

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i burst into tears 56 times in 7 states

annoyed i never heard about this or came across it.

perfect atmosphere and art. beautifully done.

randomizing the weapon on roll is stupid.

fun game though.

but i have to take off an additional star because you didn't put crimsonland as a tag. that was the obvious inspiration here and giving credit is important in creative fields.

edit: just revisiting this review to knock off another star for the asinine UI when you pick up a weapon. it makes no sense... what am i replacing? clearly not the weapons i currently hold because i replaced my knife and still drew a knife in the stupidly roll lottery. and there are like four boxes to select from for what to replace... huh? i only have two weapons... am i picking WHAT weapon to get? makes no sense. that was already determined and identified by the graphic of the item i stepped on. just very poorly done. -1.5 stars for that.

update: minus an additional star for devs doubling down and pretending crimsonland wasn't the inspiration for their game.

ConnorGrail responds:

Never heard of crimsonland, and the random weapon switching is kinda the whole point tho, sorry u dont like ;/

devdwarf responds:

the inspo is not crimsonland (whatever that is) it is clearly age of zombies. Only true gamers understand.

birds and reds are too hard to dodge. wish there was an upgrade that dealt with them

the mechanics of this just don't make sense at all

i keep dashing away so they'll attack my shadow but i keep dying anyway. i don't understand. i do what the tutorial implied... trick them into attacking my shadow so they can't hurt me. yet i just randomly die.

super buggy. i'll have plenty of money and all cooldowns on unit summons are fine and i can't summon any. and i have no idea why.

Hmm.... I don't understand why you put in a horrible loading bar just to switch between level selection and upgrading.

That is very annoying.

re: dev

Nice that's much faster. Good improvement.

Wombart responds:

Thanks for the feedback.

I added this shortly before the publication date, so I haven't really tested my game after adding it.
Now that you mention it, I agree that it gets annoying after playing a few times.
I replaced it with a short black screen fade.

i got excited by short description and title, thinking this would be an actual simulation/management game.

was disappointed that it's just a visual novel which i do not like at all and do not regard as a game.

re dev: don't tell me how to live my life. i played enough to see that this was a waste of time. i don't owe you one second more.

Marckel responds:

Idk about you, but me and Reim didn't spend days playtesting and readjusting the game if we weren't making any management sim gameplay, as simple as it is.

Maybe actually try playing a game first before posting a non-helpful review?

ran into the same issue as voodoochristian

i was running up the right wall in the second level and got near the end of it but couldn't continue due to 0 energy or w/e

otherwise, pretty cool

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