i got all the way to the point where i gave the old man the ale and he told me the ground was soft. so i clicked all around him (and even on him) with the shovel and nothing would work.
i got all the way to the point where i gave the old man the ale and he told me the ground was soft. so i clicked all around him (and even on him) with the shovel and nothing would work.
the pastel theme made it very difficult to tell what was clickable. still good though.
good.
the fire store called. they want their soundtrack back.
wth? i just replayed this and the boss no longer has projectiles coming from the right side of the screen...
what did you do? lower the difficulty because people cried or something? that boss fight is lame and mindlessly easy now. it required minimal learning/timing before which was fun. k reducing from 5 stars to 4.5.
ok here are a list of incredibly annoying things.
the music is really really annoying. the way his voice keeps cutting sounds really REALLY fucking stupid.
the way when you turn in various directions there is a long delay before the character will turn in another direction. stupid and annoying
the kids cheering when you reach the end? kills any atmosphere you might have managed to luck into.
my main complaint is you don't save the state of rooms.
if i open something and loot it. i want it to remain open.
not fun when some mystical force closes it then i have to reopen all the cabinets to see which one i've solved.
great. the unlabeled map was a nuisance for my note taking.
it just required me to open the map in paint and label each room which was a tedious extra step.
still fun though. all puzzles fair and logical as usual.
very big. i just wish the notes were tied to the map. as they are, they're fairly useless.
very bite size, but fun
it's too damn hard. they're just on you out of nowhere.
and why do you have the monsters rape you?
Joined on 2/19/05