normal is too hard. but i still liked the game. my deaths always felt fair.
normal is too hard. but i still liked the game. my deaths always felt fair.
this is beyond buggy. the upgrades don't work.. and the number over my character became negative all of the sudden.
terrible.
Controls are fine. This is very underrated.
Why didn't you tag it something like minivania or at least metroidvania?
ok why on earth would you give less exp to the warrior when he dies?
i feel like the slightest amount of testing would have shown you why this just renders the warrior obsolete quickly.
the last screen before you click the exit has what looks like a handle on the right side of the wall.
red herring?
played this on melting mindz long before it popped up here. good one
it's ok
this is one of those situations where i hate the controls but i can't really think of anything that would be much better. unless you were to allow us to use mouse for hitting. but if you have to switch to a different peripheral to improve controls then you haven't really improved controls you've just gone somewhere, where better controls are.
i absolutely HATED how rushed you were in the cleanup phase in between levels. that bit seemed like it could be fun if you could just upgrade your tools and technique and make the hero max attractiveness. instead you made it a stressful rush where you can't really get anything done in time.
fear of being a bad person is a really pathetic thing to have. the only standards that matter are my own. and by my standards i am perfection. not because of ego. because anyone's standard should be them self and it doesn't make sense to not see yourself as perfection since you have complete control over your actions.
Joined on 2/19/05