interesting and clearly a high effort, high quality project. but christ i hated the controls so much. and the mobility just felt... really bad.
interesting and clearly a high effort, high quality project. but christ i hated the controls so much. and the mobility just felt... really bad.
Hi! Could you iterate on that please? I tried to use a basic top-down shooter control setup. Was movement too slow? Did WASD or mouse aiming not work as intended?
Sorry for the inconvenience.
solid.
interesting but the way the camera swings past where you drag with the mouse makes navigation impossible.
what a huge oversight and design flaw!
this is boring af. and the behavior of the sprites when they pour out and rebound off things makes no sense.
lack of ambient noise makes it all feel very.. empty and dry.
you can't just have loud heavy music and sound effects with no ambient noise.
cute but too short
and the lack of any moment of invulnerability (or at least mobility) when taking damage makes one point of damage = almost inevitably followed by a couple more and death.
don't like that one bit.
great but too short. hope it gets expanded on.
too short to add to my list :( really wish you'd continued this. it was excellent.
the handling is quite bad.
fantastic level design
WAY too difficult to steer the coin. i like the music. i like the art. the story is cute.
the controls? killed this af.
Joined on 2/19/05