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sharpnova

2,149 Game Reviews

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way too dialog heavy. and i'm not a fan of the way you do loading screens.

i get needing to load things. i don't get punishing us by forcing us to click the screen at "loading complete" that kills the smoothness of transitions.

there's a lot to like here and the production value is high but unfortunately these two factors weighed heavily enough that i wasn't able to give it a very concerted effort.

Muja responds:

Hello there and thank you for your review! I'll answer to the two points you raised:
1) Unfortunately, yes, point and click games are very dialogue heavy; even more so when it's a mystery game in which you play as a detective, dialogue is essential and you need to read everything carefully in order to look for clues and make the correct deduction.
People who love this genre love to read lots of dialogues, too, but I understand it's not for everyone.
2) Html5 needs a user interaction to make the music play. It's silly, I know, but that's how it is. If I didn't make you click right after the loading, the scene would start without music and it would suddenly start as soon as you click somewhere... that would be just as bad in my opinion. But I agree I need to come up with something else, this is my first html5 game and I hope that with experience I'll be able to find a way to get around this problem.

Once again, thank you for your constructive review!

what is the point of this..?

didn't like it at first. came around

amidos2006 responds:

Glad you enjoyed it by the end :)

too short.

it was fun while it lasted, but that's easier to do the shorter you are.

there's a weird (broken) delay in between pressing the jump key and actually jumping after running off a ledge. it killed me unfairly.

lol skipped tutorial and raped computer on first try.

terrible recording quality. that echo made it so abrasive that i almost closed immediately. but i closed fairly soon after anyway

really bad dialog

annoying voice.

DynamiteFrog responds:

I apologize for the recording being so poorly, I don't have the best quality of mics and I will try to improve my dialogue writing skill for future games.

my score is based on the end of level 10.

i don't understand.. i was playing and i died.. and suddenly the game started over... definitely a game breaking bug that you don't just start the level over again.

(or you're actually just using that absolutely behind-the-times mechanic where you start games over as a punishment to the player for actually experimenting and learning your game)

amidos2006 responds:

Sorry about that, maybe it needs a better tutorial but I tried to have as many empty levels at the beginning to avoid that.

should be passive upgrades that just scale up your damage, fire rate, projectile speed, etc.

none of that and everything ability based? boring.

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