ignore darto-life and dauntlessmatt
they are obviously too unintelligent to realize that the aspect they're criticizing is the unique interesting mechanic in this game.
it's great.
ignore darto-life and dauntlessmatt
they are obviously too unintelligent to realize that the aspect they're criticizing is the unique interesting mechanic in this game.
it's great.
x & c + arrow keys + mouse?
does the author think we have three arms?
asinine uncomfortable awkward hateworthy controls.
killing the big troll is one of the hardest things i've ever had to do. but i know it had to be done. i just don't know if i'll be able to live with myself.
anyone else have the same problem?
unfortunately there's a bug where after you raise the ladder and go up to the green guy who throws the knife at you, after you dodge it, he clubs you no matter what.
great game. i had no legitimate complaints. other than maybe not being able to see stuff way below me before deciding if i'd commit to irreversible actions to get down there.
would like more varieties in a sequel. the typical desert/frozen/etc. biomes.
some more abilities too. which might seem hard from a level design standpoint since it's easy to put stuff out of reach till you get an ability, but not easy to make sure there are enough coins accessible to get to the higher abilities no matter which order you buy the abilities in. i could see from the start that must have been a complex problem.
solution for more abilities would be to do it in tiers. you get these three abilities and then after that it unlocks another set of abilities. that forces them on a slightly linear path.
more variety in elements. bouncy pads, spikes that fall when you go under them, portals.
also you should have it so multiple players can play together at the same time. have gear that you can get and some materials you can gather so you can craft them into armor and weapons. a pvp arena for testing out your new gear and maybe some dungeons that were less puzzley but more about cooperation between players.
then all you'd need were some hubs where you get quests for going out into the world and also it shouldn't be level based, but rather open world where you could tackle things in kind of any order like talos principle but more like world of warcraft. it needs overarcing stories as well. one big one then one medium one for each zone, then smaller ones for individual quest chains.
also i don't like how there were no pets.. and it's annoying that you're just this one guy there should be multiple classes and races.
stupid controls and you didn't even get them right in the author comments.
ba-ba-ba-BAM (the bam refers to the score i gave you)
lol in between levels it pretends it's loading to keep the advertisements up longer. hahahaha
made me laugh a lot and subtracted from the score significantly
really fun
i had several complaints going through and each one was eventually resolved by some upgrade or just getting up to some level of income. in the end i just wish it was longer and had more buildings.
would be nice to be able to revive units that died on the battlefield but that's debatable
this a prequel to perdition?
Why 'U' for the shop? That's such a strangely awkward choice. Why not something that doesn't require you to move your hands around.
progression is a bit weird. you have best weapons/upgrades fairly early. would have been nice to be able to upgrade the weapons further
also, for the most part the 2nd to last weapon is better than the last.
still polished and looks, feels, and sounds good like most of your games (all that i've played)
Joined on 2/19/05