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sharpnova

2,124 Game Reviews

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a. controls bad

b. why start us in a shop with stuff we can't afford and then never bring us back to it after we earn a bunch of currency?

IceDrumGames responds:

a. Seems like controls is the main problem.

b. need to play a little longer than the tutorial levels.

It's not bad but it has some glaring issues.

1: levels where you have to control multiple guys at once are not fun at all. i found them stressful, tedious, and annoying af.

2: the fact that moves couldn't be queued up made the interaction feel sluggish.

3: it's 2020. i had already had 0% patience for tiny little game windows back in 2010. by 2015 it actually garnered real ire from me. and now it's just a thing of absolute antiquity and hilarity.

4: the art actually needs some work, as well as the sound effects. music was fine. nothing spectacular.

i'm not going to play again and accept his offer. screw that offer. ending 4 it is.

when you click through dialog, it should complete the dialog, not just remove it.

overall really fun though.

Uhm.. why doesn't it tell you the correct answer when you get it wrong? Or have some system in place to teach you the flags? Just drilling you on what you already know isn't particularly fun. I'd have liked to learn the flags.

You need to be able to have the recipe book open alongside the work area.

FutureCopLGF responds:

Fair point; I suppose it can be a bit frustrating to have to memorize the recipes at the start and it'd be nice to have the recipe stay on screen. I'll see what I can do because I don't necessarily want to make it too easy or crowded. Maybe I can have the last recipe you read stay on screen in a little bubble somewhere. Good food for thought!

wow this is polished.

your clue in the room in the cellar (yellow, grey, then red) is actually backwards from the order you're supposed to put the paintings up. you messed that up

Z is really far from I. i have seen multiple people point this out and you brush it off and haven't changed it.

this would be a five if you didn't have to hit R to reset. how do you think people are playing? do you think they are sitting with both their hands on the home row like dutiful typing class students and moving their right hand to the arrow keys?

or do you think they have their right hand on the arrows while they lean into their desk to relax?

how could you not anticipate that this is the way most people would play?

so suddenly you have to activate your left hand rather than relax.

very stupid.

basic design philosophy: don't add keys to the arsenal unless required. guess what? could have reset level with "any key" or "up" for reset and "down" for checkpoint or something.

not hard to design properly.

grinrobot responds:

Thank you for your feedback!)) This is very important for us. You can try 66 levels of the full version of the game. New monsters, new adventures, a map and new smart moves are waiting for you! https://store.steampowered.com/app/1209520/Smart_Moves

very nice. nothing abstruse or annoying.

Joined on 2/19/05

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