I really don't understand the beginning of the game.
You're in a dark desolate cave with ambient noise that one would hear in a cave.
Then suddenly you're in this bright room with people and cheerful music. But why would there be music?
I get that there's a stark contrast between where the player was and where the player suddenly is but it's not like they'd hear music. The jarring shift would be the lighting/people/ambient noise.
The music feels like it's forcing us to know that things are suddenly lighthearted.. but the character wouldn't be hearing that so is the character not able to tell that things are lighthearted..?
I feel like this is going to come off as pedantic but if so you're just not getting my point. It makes no sense that there's lighthearted mood conveying music in the next room. At all. Very illogical.