00:00
00:00
sharpnova

2,089 Game Reviews

571 w/ Responses

5 reviews are hidden due to your filters.

the jump and attack keys are flipped from 99% of platformers

RainbowCemetery responds:

controls are remappable in options

well done.

was disappointing near the end when 30/30's no longer gave powerups :(

suggestions for a couple more to fill out those last few:

1 - a button that indicates (at least within 90 degrees) the direction to the nearest target

2 - make the first dash a single dash that can't be used again until landing, then later on let us unlock the unlimited dash that we were given early on

Uhm.. even though I activate checkpoints with 'x', whenever I die I spawn at the start of the game outside the hub or whatever.

What on earth would possess a developer to publish a game without having at least tested if checkpoints worked? ROFL

re dev: what an absolutely insanely stupid way of implementing checkpoints then!

furbbbb responds:

Hello, the checkpoints are working. Spawning at the fire camp is intended, it is story related. As soon as you'll go back in the tunnel, you'll spawn back at the checkpoint.

how were we supposed to get 6543 for the drawer code?

FM-Studio responds:

Beware ** SPOILERS **
Hi there, that puzzle is actually quite easy: watch the drawer, there's a + on left and a - on the right. Simply count the polygons sides and arrange them accordingly ;)

level 14 not exactly possible. never mind i figured it out.

or that is to say, i took a level that was impossible and found a way to abuse your game mechanics to beat it. but i know you didn't intend us to beat it. it's just that i'm smarter than you.

i guess when... designing the platforming.. you felt like.. having the player slide around like they were on ice was... good design?

this really stimulated my intellectual mind af

honestly i wish it were longer.

i love that it didn't get too difficult.

i didn't love the controls. when you controlled with the mouse, the potions moved too sensitively and sometimes would over drag. quick fix with a restart? sure. but if the levels were longer, then that would be a serious issue. and using the keyboard wasn't great because you'd have to tab literally forever to get to the potion you wanted. # keys to select potions would probably have worked better. or just making it so when you dragged a potion to move it, it didn't commit to the movement until you released the mouse button. there are a lot of ways that could have been done better.

overall, still really fun and didn't overstay its welcome.

Diemorth responds:

Thanks for playing! I am trying to create longer games, in the future I want to bring some games with mechanics that allow more evolution. This will probably bring more gameplay without making the game absurdly difficult.
As the controls, I usually use the mouse, but I understand all your points, maybe for a better experience it would be interesting to use the mouse to select and the keys to move. I will definitely consider your suggestions for a possible future version!
Glad it was a positive experience, even with the inconvenient controls. Thank you for this feedback!

completely pointless. and life isn't. so a lame attempt at being deep.

interesting and clearly a high effort, high quality project. but christ i hated the controls so much. and the mobility just felt... really bad.

Borington responds:

Hi! Could you iterate on that please? I tried to use a basic top-down shooter control setup. Was movement too slow? Did WASD or mouse aiming not work as intended?
Sorry for the inconvenience.

Joined on 2/19/05

Level:
18
Exp Points:
3,452 / 3,600
Exp Rank:
15,547
Vote Power:
6.01 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,254