re author: gotta love an artist that attacks the critic rather than the review. what a child!
this just feels so unpolished mechanically.. and the art is so so bad.
you seem to have way too much faith in your physics engine because right off the bat in the first few levels there are times when you execute in the clearly intended way and still barely manage to fail due to not quite rolling to the edge of something.
if you're going to have a completely deterministic physics engine then you had better UNDERTUNE the difficulty. this is basic game design stuff.
look at portal 2. the physics is maniicured constantly in real time. they barely had any real physics in that game BECAUSE they knew that real play would break almost any puzzle if they did.
at the very least you could have used a 1d gradient for the background.
everything just feels off, wrong, and horrible about this game.