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sharpnova

2,124 Game Reviews

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level 14 not exactly possible. never mind i figured it out.

or that is to say, i took a level that was impossible and found a way to abuse your game mechanics to beat it. but i know you didn't intend us to beat it. it's just that i'm smarter than you.

i guess when... designing the platforming.. you felt like.. having the player slide around like they were on ice was... good design?

this really stimulated my intellectual mind af

honestly i wish it were longer.

i love that it didn't get too difficult.

i didn't love the controls. when you controlled with the mouse, the potions moved too sensitively and sometimes would over drag. quick fix with a restart? sure. but if the levels were longer, then that would be a serious issue. and using the keyboard wasn't great because you'd have to tab literally forever to get to the potion you wanted. # keys to select potions would probably have worked better. or just making it so when you dragged a potion to move it, it didn't commit to the movement until you released the mouse button. there are a lot of ways that could have been done better.

overall, still really fun and didn't overstay its welcome.

Diemorth responds:

Thanks for playing! I am trying to create longer games, in the future I want to bring some games with mechanics that allow more evolution. This will probably bring more gameplay without making the game absurdly difficult.
As the controls, I usually use the mouse, but I understand all your points, maybe for a better experience it would be interesting to use the mouse to select and the keys to move. I will definitely consider your suggestions for a possible future version!
Glad it was a positive experience, even with the inconvenient controls. Thank you for this feedback!

completely pointless. and life isn't. so a lame attempt at being deep.

interesting and clearly a high effort, high quality project. but christ i hated the controls so much. and the mobility just felt... really bad.

Borington responds:

Hi! Could you iterate on that please? I tried to use a basic top-down shooter control setup. Was movement too slow? Did WASD or mouse aiming not work as intended?
Sorry for the inconvenience.

solid.

interesting but the way the camera swings past where you drag with the mouse makes navigation impossible.

what a huge oversight and design flaw!

this is boring af. and the behavior of the sprites when they pour out and rebound off things makes no sense.

lack of ambient noise makes it all feel very.. empty and dry.

you can't just have loud heavy music and sound effects with no ambient noise.

cute but too short

and the lack of any moment of invulnerability (or at least mobility) when taking damage makes one point of damage = almost inevitably followed by a couple more and death.

don't like that one bit.

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