+1 for voxel art
-1 for not having color coding on dialog choices that indicate a branch that has been visited (fully) and a different color for branches that have been visited partially.
this would make exploration of the game far less stressful.
+1 for voxel art
-1 for not having color coding on dialog choices that indicate a branch that has been visited (fully) and a different color for branches that have been visited partially.
this would make exploration of the game far less stressful.
Thanks for playing. Yes it's a good idea, I can definitely see your point with a longer story. Thanks for the feedback.
i never found the map.
and a compass is not a thing that lists your accomplishments. a compass is a thing that shows you directions.
re author: well i still wish i knew where the map was :(
So the compass button also spawned an indicator around the player that showed chime locations! Sorry about the confusion, we have updated the build and separated the stats to a separate key now so there is no confusion!
we may have hid the map too well =), hint: upper right
This is just.. such a bad incremental.
Such a bad UI. So little actual meaningful content. Nothing changes. Just the numbers. Nothing changes mechanically. The cut-away upgrades menus is so unnecessary. The way you weren't able to get music working in the game window without an embedded player that turns off when you go to a different menu.
I could go on and on.. but it's just not worth it. Clean up your design and learn a bit more about what makes an incremental fun (hint: unfolding)
I will admit, it has been a few years since I've been in the incremental game territory and much has changed. Games like mine from 2015 aren't really that great in the landscape of what incremental games are now. UI is a mess, but it's the best I could come up with after testing cross-platform, multi-resolution displays.
Thanks for the feedback, and I'll keep some of your points in mind if I end up creating another incremental game in the future!
no upgrades; not interested.
There’s lots of upgrades you can unlock! :)
really missed opportunity here. should have had lots of upgrades.
I'm sorry you think so...
It's my first project, so I wanted to keep it simple.
I'm planning on adding many more upgrades, enemies and maps on a future release.
You absolutely get 0 stars for having no ability to pause or mute.
edit: I'll up it to a 2 :p Because I just don't like that I can't do that from within an actual play session
There is a master volume, music volume, sfx volume bar in the settings in the home menu. So can you up the rating to 2.5?
really terrible difficulty progression.
and having a limited number of moves removes any relaxation aspect of this game. it's a stressful game where you have to play perfectly literally from level 2.
also I found the game art and UI design very unattractive.
I'm a little curious why in 2020 you elected to use such a tiny game window. On my 4k display, your game is minuscule.
Also why is the dialog button (which you have to spam to beat this game) located off in the upper right?
And why can't we mouse over individual items we've collected to see what they are?
Sometimes in dialog or item acquisition screens, the continue button was too dark or blended in with its background and was hard to see/find.
very broken. played on easy with tutorial. game went into an unwinnable state early on.
played multiple more times on easy.
it seemed when i disabled tutorial from main menu before starting a new game (and not in the game, during the game), then it played normally like i'd seen on a youtube video posted in the itchi.io comments.
i was very meticulous and patient in the way i played it in every attempt. it is a bug in your game in the way that it locks you into cards that can't win the game.
i suggest you fix it. but it doesn't matter what i say. you will or you won't.
after i got the jewel, i was running around for awhile and there was nowhere new to go.
this is a pretty serious design flaw imo.
re author: ya but i skipped past the dialog. so how would i know to do that?
The first NPC tells you about his Jewel. Upon finding it you should try returning his Jewel to him :)
Joined on 2/19/05