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sharpnova

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is there a reason the hitbox on the explosions is so insanely large (vastly larger than the actual graphic for it)?

I'm genuinely curious as to what your motivation is here. Sounds fascinating. What an interesting thing to do.

It ruins this game completely and instantly.

But I imagine you have some deep reason for it that could be talked about in the theoretical context of the philosophy of game design.

Please enlighten me

siddikinz responds:

Thanks for the feedback!
I tried to make the explosion graphic a little bigger than the hitbox, but it appears it's not big enough.
I can certainly enlarge the graphic so it is more accurate.

EDIT: I tweaked the explosion graphic a bit, so it should be more accurate. Let me know if it solved your problem!

the last level is a problem i can very much relate to. if you know what i'm talking about, you know. lol

does it just go on and on the same?

not bad but kind of pointless without some form of progression.

JonathanGV responds:

We are still working on the game, this was just a small prototype, follow development or support at: https://www.jamesisbananas.com/

nice style. i found the chatter covering up the play area a bit annoying and the game overall a bit sparse in mechanics

but i liked the visual and audio style.

You said to another user:

"not for everyone I suppose!"

I hope you understand this is essentially gaslighting. What the user said was objectively correct. Not a matter of taste.

really fun. wish it was longer. after the 3rd mission you should take us to a new trollossus

first level was ridiculously hard.

it's incredibly annoying that when you have the piece directly over where you want to place it, it's actually aimed lower because of the perspective.

i can't believe you actually let this fly through to release.

why have rails if you can't even land on them? and yes i tried landing on them with x pressed and with x not pressed.

you just pass right through them.

so why have them?

re author: ahh i see. yeah i don't read tutorials. if a game can't organically train the player, then more dev time should have been devoted to player training.

but i tried it out given what you said and it felt a lot better so i updated the rating.

but just a tip for the future: people generally hate tutorials.

props to you for not having a FORCED tutorial though. that's even worse than failing to adequately train the player.

cheesycoke responds:

You should be able to grind on rails by holding S on keyboard, or Y (or whatever the top button is) on gamepad! This is mentioned on the "How To" screen.
Unless you're using a Switch Pro Controller? In that case the grind button would be X, but sorry I haven't tested this game with that one so if it ain't working it may be a quirk in the engine.

no idea what i'm doing.

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