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sharpnova

2,084 Game Reviews

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why do you have foreground elements completely obscure everything..?

and why does acceleration feel so horrible?

and why does a single hit from an enemy freeze you and then start the level over?

nothing about the design makes sense here. sorry.

the game win dow is just too small.

you created a lot of situations where rapid light taps were key but made that aspect of the character's handling very unforgiving and terrible feeling.

for that, i'm out.

I really don't understand the beginning of the game.

You're in a dark desolate cave with ambient noise that one would hear in a cave.

Then suddenly you're in this bright room with people and cheerful music. But why would there be music?

I get that there's a stark contrast between where the player was and where the player suddenly is but it's not like they'd hear music. The jarring shift would be the lighting/people/ambient noise.

The music feels like it's forcing us to know that things are suddenly lighthearted.. but the character wouldn't be hearing that so is the character not able to tell that things are lighthearted..?

I feel like this is going to come off as pedantic but if so you're just not getting my point. It makes no sense that there's lighthearted mood conveying music in the next room. At all. Very illogical.

back at main menu after accidentally resetting cart when i wanted to reset a level that fucked me over because i submitted my inputs too fast and your game fails to queue inputs correctly.

now when i select "hole 3" or "play" it gives two options: continue and reset cart.

continue just closes the popup and does nothing. reset cart resets the cart.

resetting the game didn't fix it.

if you reply, expect a reply from me, meaning you will need to read my review again shortly after your reply. if you don't intend to engage in a dialog of this nature, do not reply.

beepyeah responds:

Press X to reset a level. I fixed a couple bugs. Hopefully you'll change your review! : )

the popups every time you buy an upgrade were excessiive.

the inability of the game to capture the cursor and avoid the deadness when mouse left the field was annoying.

the slow rate of acquisition of "research material" was an impediment to player empowerment which is key for a game like this.

re: author. you have no idea what i was talking about with regards to the popups.

cp99 responds:

Yeah Phaser3 didn't give me much of a choice with regards to mouse coordinates outside of the canvas area... kinda rude of them, hence I'm switching to Defold they might have it.
Also moving the mouse outside of the game might be interpreted as glitch instant teleports thus exploits... but yeah rude of me.

Popups are timed to appear every 5 minutes top, the first one is to give the player 1000 free stars... and then every 5 minute 1000 stars to aid the player... pretty rude of me I see. My bad I guess. Rude of me to ask for support ... I mean the game has pretty good reviews, put my sweat and tears into it, all devs do, known fact. So far the income is pennies but and I'm trying to survive in order to make more arcade era inspired games with a touch of modern and high performance... but yeha how rude of me to ask for support... free is free after all. Next monetzing model should be 3 lvls for free rest, purchase as an downaloadable or have some sort of unlockable content, since support is ... well no-one cares about support and asking them is rude of me. I'm sure there's tones of other better content out there. At least they can afford artists of find collaborations I can't, I'm not as good as them.
GL HF tho

wow i didn't recognize guy unger at all in this.

clever. hate it.

making me start over from the beginning just because i tried something and something dropped down and blew up is lame.

you think there is enough context here that we will actually remember specifically what we did to trigger that? lmao.

why did you put yourselves in the name of your game? "discovery by toggames"

isn't that extremely inappropriate?

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