can you please explain the logic of spikes killing you if you just walk by them?
only a few games get this right.
btw, having it broken up into levels with a cheesy score at the end cheapens the hell out of the experience. i don't think you understand how much that reduces the ambiance of a game. you should just take them out.
why not let us play while the tutorial dialog is scrolling on some of the levels?
some of the levels have a bug where when you're on the top half of the level you're invisible. so you are like jumping behind some invisible wall.
that final bug was the reason i didn't complete this game.