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sharpnova

2,149 Game Reviews

591 w/ Responses

5 reviews are hidden due to your filters.

not a fan of the controls. either adopt a z/x control scheme or don't. don't have part of your controls (firing) be tied to a z/x design and another intimately related part (jumping) be completely different (space bar)

i don't even get what you were thinking with that.

re author: waifu jokes. check. mcdonald's physique. check.

Just-a-ng-dummy responds:

Sorry I was busy eating a Mcdonald's meal. Yeah yeah z/x is more common and better, and sure I might add it. Now if you will excuse me I will go and do the nae nae to senpai fnf week 6

pretty af if i'm being honest

lovely aesthetic

cute as a tremulous pucci

just because you developed this on a 640x480 resolution monitor doesn't mean you need to make it everyone else's problem.

Template88 responds:

i agree the ratio _is_ retarded. also fuck off and die.

HatiValcoran responds:

It has been described to me as twinkie-esque, but if I had to say, I think of it more as.. twinkie-adjacent.

You might not have noticed, but right under the controls there is a short note saying:

"MAYDAY MAYDAY, ENGINE'S BUSTED, WE CAN'T IMPLEMENT DYNAMIC GAME RESOLUTION!

-- DROP IT BEFORE YOU SINK US ALL WITH IT!

BUT CAP'N! HOW WILL OUR PLAYERS INCREASE THE GAME SIZE IF IT IS TOO SMALL FOR THEM?!

-- THEY CAN PRESS TWO BUTTONS TO ZOOM IN ON THE WEBSITE THEMSELVES PRIVATE, THEY AREN'T HALF AS STUPID AS YOU, NOW DO IT AND STEER US FOR THAT 1.5 ALPHA AT FULL SPEED!

AYE AYE CAP'N!"*
*:Dramatic reenactment.

I couldn't implement it as it broke the game so just zoom in, you silly thing.

well that was the shit

lags when you have a ton of projectiles on screen

cursor hard to find amidst chaos

nice art. music loop is a bit short and repetitive. needs more sound effects.

shouldn't lose the tower you have selected when you upgrade it. should be able to spam click upgrade once you've conquered the difficult task of navigating your camouflaged cursor to a tower and back to the hammer.

great audio and visual aesthetic. just didn't do it for me overall though.

something about the progression of tower power didn't feel good enough.

without any way to see where your portal is going to appear before you release the mouse, this is a very frustrating game and an extremely bad implementation of your core idea.

re author/artist who responded: git gud at game dev. because you aren't. and i didn't say it was too hard. i said it was badly designed and frustrating. difficulty is something else entirely. it's something a good game dev (which you aren't) would understand.

lmao. rekt.

EvanMMO responds:

git gud

thlurp responds:

ok david

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