if you aren't developing a full version for steam.. you're fools. because this is fantastic.
if you aren't developing a full version for steam.. you're fools. because this is fantastic.
I can't believe how many people want a full game! :DDD
pretty sick. i'll probably buy on steam
is there any more to this game than the first bit?
We are updating the game soon to be better with more interesting spawns soon. However the enemies do get faster 60 seconds in.
your games have such a nice and relaxing style
really easy but really fun too. was fun juking and cheesing all the enemies
it's weird how that slight breezy background noise made this so relaxing to play.
really cool but damn that made me dizzy when the scenes would rotate as i walked around their edges. and i play vr and rarely get motion sick at all.
Update: Hey, I just made an attempt to try to reduce motion sickness. Press M and you will hear a sound that indicates it is active, this can be toggled anytime in the game. This removes the active rotation on the house level with brief rotations sets like in the first room. This also disables small rotation rooms like the portal rooms. Let me know if this helps!
i don't see how the rotating chains are avoidable in any way.... i hit z and x to see if it like made me change color or something.
unavoidable damage is generally unforgivable in a game.
big communication error on my part, the game uses mechanics from undertale without introducing them
orange = move
blue = stay still
(Normally, none of the moves are supposed to be unavoidable)
nice game but i wish it was overhead. the perspective is awkward.
also i wish the purchases/upgrades gave some indication of what they were/do
at first i thought this was going to be great. but after dragging stone around the research grid for awhile.. and seeing nothing but red whenever i tried to build stuff that i had the mats for.. i decided.. the game was too unintuitive to deserve my time.
Joined on 2/19/05