too much reading.
i love the aesthetic. i just wish it wasn't so dialog heavy.
you can communicate the same with less words. and sometimes less is more.
i can tell i would probably have loved this but i just don't have the time
too much reading.
i love the aesthetic. i just wish it wasn't so dialog heavy.
you can communicate the same with less words. and sometimes less is more.
i can tell i would probably have loved this but i just don't have the time
Won't even load properly.
I'd give you a 0.4 anyway. Unfortunately that rounds down to 0.
That's a first...
What PC are you using to play it?
the music is great
concept is too simple though. lights out is easily solved with boolean masks. you don't even need to search
u can increase the difficulty from the options by allowing rotation and white tiles :)
bugged out in one of the early levels. 4 or 5..
btw why is every level x-5?
level 1-5, then 2-5, etc.?
that makes... no sense.
anyway i arranged the screens, dropped down into a room with a machine, a laser, and the lava you jump in when you beat levels (kill yourself i'm assuming)
machine didn't do anything... so i was stuck.
i wanted to like it.
character movement was really slow and floaty btw. felt pretty bad.
Thanks for reply. It's 1 of 5, 2 of 5, 5 of 5. But I can change that for anyone else to get confused.
The bug of fall I realized today. The movement of the character I would speed up later with a power-up, but I think now that it's not worth.
Lava do not know if I'll change, because Hades he lives in the lava same. ^ ^
The text was SOOOO hard to read. Not only was the color hard to read in the center of the room with the rug or whatever.. the font was nearly indiscernible.
What stupid stupid stupid oversights on your part.
A huge 0.
lol's HARD at limited lives.
*yawns*
forgets game ever existed.
no upgrades? aight i'm out
I get what I'm suppoed to do for the gift on 19 but I see no way to get back in time
Good job Art+Music fit and both are fun
Appreciate it, thank you.
much better colors than the prequel
i didn't like the toggling blocks levels though. there's too little room for error. have to base it on timing and nothing else. no visual or auditory cues
Joined on 2/19/05