I REALLY don't like how it forces me to read dialog at a much slower pace than I actually read. Nothing would speed it up at all.
Too boring. Done. Gone.
I REALLY don't like how it forces me to read dialog at a much slower pace than I actually read. Nothing would speed it up at all.
Too boring. Done. Gone.
I hear you! I'll try to do something about that in future projects and perhaps try to work it into an update for this game. Thanks for giving it a go though! :)
There should seriously be an option to skip the boring intro.
I immediately started spamming click to get through dialog and the character creation options (kill guards or not etc.)
After a minute of this I just got tired and gave up. You should allow us to skip the story part of the intro so we could get to the actual game.
I can't even give this a rating because I never got to the game.
It's a visual novel.... !
Too slippery. Liked it overall and beat it easily, but the movement was far too slippery.
I'm working on an update to tighten the controls up. And I'll make sure the next version is harder...
good metroidvania.
has some issues though. the shooting doesn't feel very tight or responsive. same for overall aerial movement.
screen transitions feel a little rough.
window size is way too small
some of the items/interactable elements are hard to distinguish due to art similarities with background environment.
i'd say the initial sense of player empowerment/progression needs to be reworked.
i still found the overall game/presentation to be good though. i had fun with it
Thanks for the review, still looking to make big adjustments and improvements based on player feedback and it was very useful to me to hear your thoughts, thanks for playing and again, thanks for the feedback it is invaluable.
It's an original take on the incremental genre but needs more content.
Good point! Hope to make a second game better. Thanks for rating and review!
Excellent. Wish it had a story mode though.
Thankyou for the high rating! You can find Story Mode in the Steam version :p
why wouldn't you support dualshock controllers? playstation is a more rational console to own than xbox if you consider the lineup.
They should work of you use a 360 controller wrapper. The controller support is built into the engine and not something I can personally modify.
The audio is so terribly abrasive. The mechanics feel sluggish and horrible. You barely move up the wall. It just feels bad. There's no player empowerment to make it fun.
The graphics are horrible. I'm a huge fan of pixel and voxel art styled games. But this was just ugly.
Also it's buggy. You use space to hold on or whatever but also space to restart when you die. So a few quick deaths and it bugs out. It played with the restart menu still up. Then just froze.
Also it was one of those games where the NG page stays completely blank while it's loading and then right as I click refresh it suddenly appears. I doubt that's your fault. But it was your choice to use Unity and there are different ways to compile projects and have the data stream and you chose one where it has to cache the entire file before the applet will even appear.
I didn't like your game, the first Abyss, that much but it was the exact same game here except far better in every way. At least, for sure, the handling was way better and the character was smaller relative to the field. Two factors that really hurt Abyss 2.5.
I liked Flip World more than either of these, though it wasn't without its slew of issues that should have been obvious to the programmer.
Yes, Flip World is better. I'm glad we can agree on that at least.
Sorry, but it's hard to take you seriously when all you do is attempt to aggravate people on the bbs. And if you were such a Unity expert you'd know that all Unity WebGL games suffer from that loading issue currently.
Joined on 2/19/05