I have a good pc but the lag on this was very annoying. It mostly only occurs at the start/finish of levels and when you pick up powerups.
Still one of the best metroidvania flash games ever.
I have a good pc but the lag on this was very annoying. It mostly only occurs at the start/finish of levels and when you pick up powerups.
Still one of the best metroidvania flash games ever.
Thanks :) Yeah this one is a bit laggy because I tried to do everything on a strict minute timer. I should have just let the lag slow things down instead of trying to be clever about it. Oh well, live and learn :) Thanks for playing :)
Ok first of all.
Why are you not mentioning Crystal Quest?
This is a clone of that game. And you gave NO credit here. Not even a mention. Shameful.
The interface was so bad. You have to click to scroll down in the upgrade descriptions.. in a TINY bar and it drags down so fast you can't even read it.
You have to wait for mouse button to RELEASE before your projectiles fire. This feels completely wrong. If you tested that, you'd have realized that.
No sound.
What's sad is crystal quest was from like 20 years ago and it was immensely better in every possible way.
Edited the description to mention what I based this on. Crystal Quest was my favorite game for a long time. I'll probably be remaking this game to be more diverse and loyal to the original.
Made this in like three days a year or so ago.
Way too short. Background.. noise or whatever was annoying.
It's spelled climactic. Not climatic.
Thanks, changed to "atmospheric".
the most incredible masterpiece of all time. in any field or endeavor. this makes the ceiling of the sistene chapel look like a kindergarten sketch. it makes the theory of general relativity seem like the musings of a drowsy toddler. it makes game of thrones seem like jersey shore.
haha you overestimate it .Thank you for playing
The controls are really bad.
WASD to move is ok... not great for this but ok.
But double tapping cardinal directions for dashing... wuh??
Better control scheme:
WASD to move, space to dash, click to swing.
Thanks. Had a lot of feedback on the controls so I can tell they need a lot of work!
Very nice. I don't understand why it isn't rated higher.
I'm a much better judge of game quality than 99% of NG. (you can take that to the bank) And I say this is 3.5 to 4 stars.
This response has been removed by request of the reviewer.
Do you admit to this being heavily inspired by the time travel level in The Cave?
no no
The timing for when you need to hit the key relative to where the enemy is is unintuitive.
I destroy at rhythm games but this one just felt off so I didn't enjoy it.
We fix this sync issue in Version 2.0. Please stay tuned, we will update it soon.
I'm not sure I understand the reasoning behind your conscious design decision to have the player move their hand back and forth between the mouse ad keyboard.
I'm sure you considered WASD + mouse instead but felt that the back and forth thing was better. I'm just curious why.
Mainly because mouse shouldn't be used. The keys are:
* Arrows: movement
* X: Talk/dialogues
* Z: Pick items
Mouse is an optional alternative of X button... probably I'll disable this in future releases, since it makes a lot of confusion >.<
Thank you for playing!
Joined on 2/19/05