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sharpnova

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got free and ran over and found some sheep. i tried to chase the sheep back into the sheep pen. but it just stopped at the gate. then i tried to chase it in the opposite direction over to the car crash but couldn't cuz the sheep was all the way to the right so i couldn't get to the right of it.

i'm assuming that's what i was supposed to do cuz spamming everything i could at every location in the map did nothing. banging on the gate did nothing but make a noise. couldn't do anything with the house. couldn't do anything at the car. etc.

CrounchyBrothers responds:

Thanks, yes this is a Big Bug ^^ So i fix it now I think it's OK for the Sheep :-)

so... i didn't ue the +50 rep bonus... and killed a bunch of guys. so that's a bunch of rep i permanently lost access to? how stupid.

Pandadoor responds:

Your ship was ad free, it's a moral choice.

I cannot believe how hard the portals are to control. I have spent the last five minutes firing a hundred portals and they all go up for a bit then rocket down. So they don't make it across the chasm.

Also the grammar in the explanation of how to fire the portal is so unbelievably bad.

You need to get a translator.

Seriously. This was on its way to a five before this.

BUG-Studio responds:

Good afternoon. Thank you for your feedback.
To operate the bullet, you have to press jump (W), and then the bullet will rise up.
But the farther the bullet flies, the lower the speed, and the faster it will fall to the ground.

So while wandering around this overly hard game where most rooms are impossible, I ended up in a situation where I was stuck between two rooms: one with one of those 8 second count down timers and then to that room's SW, a room with a rotating one-hit-kill laser.

I was never able to escape those rooms lol. It was basically a permanent trap.

Good job.

RaveryNet responds:

Thanks for the clue. I will add a "Teleport to Delirium" option in the next version.

pushed that block to the left. jumped on it. ran into the wall above it and got stuck.

collision detection is bad. you need an inherently repulsive force for walls. collision detection and rebound physics 101

gamesbynoe responds:

I try to fix that. Thank you!

Describe in detail exactly how you achieved the CRT effect. Preferably in a blog post.

agar3s responds:

It could be a good idea, meanwhile you can read the source code about fragment shaders that create the crt effect: https://github.com/agar3s/devil-glitches/tree/master/src/shaders

game started. tutorial started. i kept trying to hit escape to open the menu but it would stay locked to the tutorial. i'd click past a paragraph in some disgusting non-english language and it'd just load another paragraph and continue with the tutorial without letting me go to a menu to see if there wa a language option.

invasionofbarbarians responds:

The language is now selected at the start! (Clean browser cache)

collision is off. last attempt i died jumping over a hurdle and i wasn't even near it and it just killed me.

also it's too loud imo. i use the most popular headset in the world and one click above mute the volume is too loud. (that's 8/100 volume as far as window's is concerned)

Holmfry responds:

Thank you for the feedback!

We haven't been able to reproduce the collision issue you described. Are you sure it wasn't a wall-type obstacle (the ones that occupy only one lane)? Those ones can't be jumped over. If not, please DM me with which Turtle & level you were playing and we will have a look.

Really great. There is a weird freeze for a second or so when you die though.

Miroko responds:

You might say it's a feature. Thank you.

absolutely not.

you kill me off in the middle of a point and click game so I have to start over from the beginning?

Absolutely not. You get no stars.

FM-Studio responds:

After you die simply press continue and you will start just before the death moment and not from the beginning. ;)
Thanks for playing, anyway.

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