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sharpnova

2,149 Game Reviews

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5 reviews are hidden due to your filters.

no color coding of missions to show which are locked completed etc.

the dialogue in mission 3 starts with "my defences are rock hard" you should have said "rock solid" "rock hard" refers to a man's erection.

dialog isn't skippable until a certain amount of time after it appears. i'd like to be able to click it away instantly. one click to finish the typing of the dialog instantly. another to dismiss it

also another dialog thing: it's "death with dignity" not "death in dignity" you are confusing the grammatical structure of different phrases.

probably the biggest sin and by far the most inuriating: i had 2 skill points. i saved them and earned 2 more and i still had 2. this broke the whole game for me and i stopped playing.

so are you phil fish?

absolutely terrible handling.

infuriating the way when you try to jump forward you always scoot so far forward first and die every time.

additionally, level 17 is impossible. you should probably make sure your levels are possible, eh?

and i HATE the vertical-heavy jump. it feels terrible. plaeyr empowerment is important.

this is crucial game design philosophy 101

I just can't stand the sluggish movement.

One of the fundamental tenets of game design philosophy is player empowerment.

Having sluggish or frustrating impeded movement accomplishes the opposite.

mmankt responds:

don't get it. seems pretty fluid to me.

loved it. looked, sounded, and felt great.

didn't like the end looping seamlessly to the start though.

incredibly frustrating. the dragging of the pages is just terrible. most of the time i dragged to a page far away it would just snap back to the page i was starting from. felt very annoying to click near the edge.. should have let us use keyboard.

also the puzzles.. uhm what?

i was clicking furiously all over the panel with the arm and the key and none of the buttons worked.

some of the panels did things when i clicked but in the end nothing ever amounted to much.

needs a ton of work.

why would you launch this game when you haven't implemented gold yet?

i'm on like monster level 30 and still have 0 gold.

Blobzone responds:

You only get gold when you upgrade Luck.

@MysterMadman69 - yeah Zork was awesome.

These just don't capture my interest like they used to.

But the ones that do aren't like this. They're more dynamic and functional. This is more like a branching tree of decisions. The ones I like literally function as a game where you can explore an area arbitrarily and solve puzzles.

i hate everything.

...

except this game.

Guy-Unger responds:

come here my baby. give papa a hug

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