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sharpnova

2,159 Game Reviews

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wtf..?

why are you using flash?

and even with flash it's possible to use localstorage so why did you require us to make an account to save? why not just save locally like a normal human being..?

i saw you tell another person to just use a random email. not the point. it's still a pain and something you have to remember.

and i saw you get annoyed with them for giving you a zero for that reason.

then you need to learn that mass criticism is a sum of rational and emotional feedback. you will get people who vote emotionally (like i'm about to do) and that is a perfectly valid way to vote. the final tally is a weighted average of the scores from people who voted out of anger/love (it goes both ways so why would that be a problem?) and those who voted in some tedious per-category type of way.

also the tutorial never actually tells you any controls... lmao.

why on earth would you have us click to use abilities when we're using the arrow keys..? you actually expect people to move their hands between the keyboard and mouse? that is bad control design. probably the most major cardinal sin of control design.

lmao.. you even have a section in your menu that you can only access if you just think to hit 'shift' and this 'controls' section? doesn't show any controls! it just defines UI elements.

ok i'm done. at this point... the 0 is more than deserved. you're welcome.

scpgames responds:

Great, another child.

"WA WA WA! This game isn't exactly what I want and I'm gonna act like I know better." - most of Newgrounds

1) I have been using Flash (now Animate) for 15+ years. It's what I know. It's what I love. It makes me the big bucks, and will for a long, long time even after Newgrounds can't support Flash Player anymore.

2) You can't use local storage and then expect the game to work on mobile. Your data would be erased when you had to make any changes to your device. Hence: mySQL.

3) When dealing with logins, refer to #2.

4) Annoyed about the email? Yes. Because its stupid.

5) It is not a valid way to vote because your judgment is not based on the game, but some kind of twisted, righteous vendetta made up in your brain and you just want to bash me personally. Which, cool. I'm not here for you. I'm here for normal/sane/smart people. I expect people you to be on Newgrounds, and it humors me because I get to write responses like this.

6) THERE IS LITERALLY A "KEYBOARD BUTTON" ON THE TITLE SCREEN AND PAUSE MENUS THAT LETS YOU CHANGE THE KEYBOARD CONTROLS TO WHATEVER YOU WANT. LMAO MORE.

7) Mouse/Keyboard? Again, its a mobile game. Jesus. Learn to read. Some functions can be translated to the keyboard easier than others. You ever develop ... idk ... anything ever? Or are you just waiting for "a cute boy to come teach you via webcam"?

Thank you for embarrassing yourself. I save feedback like this to show my dev friends when we need a laugh.

fire music

the controls are kind of amazing. did you test several schemes and pick the worst one? if i was trying to make the controls themselves the primary antagonist in a game i don't think i could have done better.

you're like the dr. strange of control schemes. you tried out 14,000,605 and found the least comfortable least intuitive ones.

i liked the art and the audio. i found the flying guys who shot projectiles very annoying. especially when i jumped up towards them (with space lol.. sorry i'm still cracking up over how well you designed the controls to be terrible) and swung right on him it did nothing. why would you make attacks go through those guys?

anyway, i see a lot of talent here tbh. not just in art and sound design but in designing bad control schemes.

i'm honestly not being sarcastic. i realize that this may read like i'm mocking you but i am currently actually assuming the control scheme was deliberately designed this way and am genuinely impressed. it actually gives me an idea for a game i'd like to make.

ImmanentDeath responds:

I really appreciate that you find it humorous that the controls are bad. I actually did not intend for them to be bad, they were modeled after some other games I've played. I'll try to leave them in the update for people who want to play "Bad Controls Mode," but better controls are coming.

As for the problem you found with flying enemies, what's supposed to happen when you hit any enemy is 1: they take damage and lose 1 health, 2: they switch to a damaged animation, and 3: a sound effect plays. Did some or all of these not happen when you hit the flying enemy?

over in an instant but fun.

Theihe responds:

As it's just a demo it's short duration isn't surprising. :>
Glad you enjoyed it while it lasted though!

what the hell is the control to make a cloud..? it seems like it inconsistently creates one not by jumping but by being in the air and hitting left or right.. what were you thinking with that?

also you have all these shiny gold pots that do nothing. you can't break or collect them. and the second level doesn't even have a key in it so you can't complete it. rofl.

re: author response

no. the projectiles i shoot just fly right through the vase. it does not hit the vase and do damage.

the cloud creation feels TERRIBLE. absolutely TERRIBLE.

FM-Studio responds:


the cloud is created when you release the jump button. you have full control of cloud creation. you can break all the pot (by shooting it) and inside there are bonuses to collect and obviously also the key. thanks for playing.

nice framework here. work on those animations (a lot) and some of the hitboxes and damage i took on level 2 made absolutely no sense whatsoever.

also stop forcing us to click start to play. that's hideous.

the tutorial is incredibly long and unnecessarily annoying.

HealliesGames responds:

Before was too fast and confusing. I should find a middle ground. <.<

addicting idler to be sure

great level design. you introduce a new thought each level. very well done.

Joined on 2/19/05

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