couple complaints:
the grenader is complete and utter trash. it barely seems like it's doing any damage at all..
dying resets all progress even though it takes forever to get very far because of the atrociously tremulous resource incretion rate
couple complaints:
the grenader is complete and utter trash. it barely seems like it's doing any damage at all..
dying resets all progress even though it takes forever to get very far because of the atrociously tremulous resource incretion rate
i hate getting a bunch of coins on the way down and losing them all on the way up because it becomes so insanely hectic so insanely fast.
if ur going to not have a crosshair, the least you can do is have the enemies react visually when you shoot them. rofl.
also. having 'r' restart a level in an fps was pretty ridiculous. i get that some fps's magically don't require you to reload (doom/wolfenstein/etc.) but punishing a player for hitting r to reload by reloading the whole game? what..?
and why would you call credits 'options'?
game is unfinished!!!!! will be fixing a lot of this stuff soon when we have the time to work on it!!!!!!!!!!!!!
i'm not even sure what genre to consider this... how creative and oriiginal
very nice. never found the key though
i wasn't able to adjust the resolution. when i went into options, the up and down arrows only let me cycle through the volume options.
it defaulted to low for some reason so i wasn't really interested in testing the game further.
also.. all the random switching between needing to hit space, enter, backspace, and arrow keys to navigate open and exit menus was so unbelievably unintuitive.
Sorry you had a bad experience playing! The Newgrounds webGL version does turn off the resolution settings because it runs in a Newgrounds widget. Being a pixel art game--high resolution isn't going to give any particular strong visual advantage. I agree the keyboard controls for navigating menus can use some work.
Best,
Gustav
great music and art
some of the really dark levels were really annoying but overall great
the music was at an absurdly low volume though. and i checked your in-game volume setting and it was maxed. i had to check my headphones and OS-audio to make sure it wasn't something on my end.
but in the end you simply tuned that music volume way too low
Thank you for your feedback, I'm extremely happy you enjoyed our little game.
We never heard complaints about the volume before, so that's weird but I did notice that the final music for the boss fight was way louder than the theme of each level. Please forgives it was our first full-scale project, we promise to do better in the future.
cute. but the camera was very awkward and i didn't like that tapping 'e' during dialog didn't auto-complete the currently-typing dialog.
also there needed to be more after you restore the server.... there were rooms i hadn't even gone in yet and the game just ended
edit: looking forward to it! added a star for genuine dev response
This is just the demo, the short ending was what I could finish for Pico Day to get it out there and get feedback from people. Those other rooms will be unlocked in future updates and I'll take note of the E button issue. Thank you very much for playing!
Joined on 2/19/05