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sharpnova

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it's a high quality game but i'm not a fan of the health = currency mechanic at all.

also i don't liek that you can't maze. you should implement a simple pathfinding mechanic. djikstra's algorithm would be fine for this. no need for any heuristics

edit: just a quick update. i came back to play again today (second attempt) and could have easily gotten to wave 30+ but got bored. i liked it more this time when i realized it was all about just spamming bombs and replenishing walls

Oultrox responds:

Totally understandable feedback, The gamejam theme was "your health is the currency" so heh perhaps isn't yoir jam and that's okay.

there's no maze sadly, we didn't want to design this game as maze one but rather something with a bit of spin-off (Say, plants vs Zombie), so A* or Djikstra's algoritm was out of the equation.

Thanks for your feedback!

Pretty poor game. Nothing original or interesting. This is the norm for selfdefiant. Just a quick cash grab and nothing more :)

it was a big oversight to not let us use the up arrow to jump. it would have been much more comfortable.

also there needs to be

-more soundtracks

-more level mechanic variety

-more sound effects

overall i really like these "paint the world" type games and this was decently done.

the limited lives really killed the fun

how did this slip by my notice..?

so i got to that first puzzle with the QR code. minus a star.

then the second puzzle with the grid of light pads. there was literally NO clue in the room for solving that puzzle. minus another star.

Wolod responds:

QR codes contain solutions, you can solve puzzles without scanning them. Hints are not located in the same room, but they are hidden on the same floor. Here is the screenshot with the hints for the first puzzle: https://imgur.com/Bub0Y6o
Hints for the second one are scattered all around the second floor.
Anyway puzzles unlock HP upgrades and you can beat the game without solving them. Hope this will help :)

atmospheric af

oh a jump scare game. how cheap.

that said, if there's an actual bridge where i could get a job where i got to shoot to kill anyone who tried to pass.. that sounds like the dream job of the millennium

i love that we got to kill him tbh. that was fun

if i upgrade a mine to x2, does that mean it's doubled?

and if i the upgrade it to x3, does that mean it's now x6? or is the tooltip a lie and it actually just replaces the x2 with a x3

it sure seems like it's doing absolutely NOTHING. because i have a bunch of mines up to x3 and one is up to x5 and nothing seems remotely faster.

what a simple mechanic to get right and you couldn't even do that.

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