what is the point of this?
what is the point of this?
nice. i wasn't a fan of the screwdriver part of the puzzle and reconstructing "bow" was a bit of a stretch. other than that, good puzzles and atmosphere.
absurdly horrible music. i liked the layout of the world though.
explain how the hell we are supposed to know to enter hairs when the clue was haris?
why are your games so much smaller and easier lately?
when i reach the guy who says "you ask why you were attacked near your home by those small creatures" i can't progress through the dialog.
why is the game screen so damn small?
you fixed a lot of the problems from my first review so i'm just updating with any remaining issues i can think of.
1. you can enter a room and get the 5 gold piles to spawn and some of them will be out of reach
2. when your reload cooldown gets low enough you blast across the room too fast to really react.. but that would actually be ok if not for point #3:
3. when you reload into doorways at top speed from across the room, very often it won't trigger the door. u'll have to back up and re-attempt. quite annoying.
4. way way WAY too few talents.
5. way too easy. i got to floor 50 and only because i was listening to music and zoning out. but i was blasting through the levels so fast it was ridiculous.
6. needs a little more content. maybe keys, crafting, whatever. i know suggesting full mechanic additions to games is often over the top, but this is already approaching what i'd call a polished state. the only way to improve is to innovate at this point.
Thanks, all of what you said is being fixed next update.
i don't like the way your horizontal velocity just instantly drops to 0 when you let go of left or right while in the air.
i opened the menu thing a million times when i came upon books. because i'd hit spacebar (with natural timing) as i came upon them. and it would open the menu. unbelievably annoying.
also the sound effect on death is ripped from another game. it's a game that's on NG and it's an artsy'ish platformer that made my list of games that i considered worthy of keeping on a list. i think i have a good idea of which one it is but i'll be looking into it.
Thanks for your review! The velocity drop is a deliberate decision, since this is a precision platformer I believe the player should have full control over the air movements. I'm sorry about the pause when going for books, I can understand it may be a little annoying to wait for them to levitate. I'll probably change that
I made ALL the sound FXs myself manually with a chiptune editor. Please check better before assuming such stuff.
edit: now you can read books as soon as you get over them, no waiting
Joined on 2/19/05