00:00
00:00
sharpnova

2,124 Game Reviews

583 w/ Responses

5 reviews are hidden due to your filters.

I sometimes just.. have no clue how people can make such bad game design choices and not really think about how something in their game will affect the player.

When I died and dropped a bunch of gold.... of course I quit.

Of course I did... how would that reaction not be obvious?

It's not a difficulty thing. It's an annoyance thing and makes my work feel meaningless.

Squize responds:

There has to be an element of risk / reward in games, like stories need some sort of tension to make them interesting and push them forward.
There are no lives, no game over, the _only_ risk you run is that you can lose up to 10 coins. Now even when you drop these, you can still collect them, the only punishment for failing ( Which is what dying is in games ) is that these dropped coins don't last as long so it's a little unlikely you'll be able to reclaim them all.
Pretty much exactly the same as the rings in Sonic, but without a lose of life or a game over screen.

Would you prefer lives and a game over screen, so that when you die the penalty is having to click through a few more screens to continue pretty much where you left off rather than a chance to continue exactly where you were at a cost of 10 coins at most ?
I make a game with infinite lives and a minor penalty and that's still too harsh it seems.

the little ghetto urban music you're using really detracts. that is not a mature atmosphere.

it feels like you just want to look cool like all the swarms of NG kiddies that did it when they were 11 to feel hip and cool.

the game overall feels polished but i do't really like the shallowness tbh.

so my biggest complaint is how it's just a clickfest (spam through the whatever to get to the gameplay "element" which is mostly just click and drag.. or just drag.. etc.)

but I have that complaint for every game you do. so i'll just jump to what bothered me the most here

the sound effects are far too loud relative to the music.

and the sound it makes when u click from one panel to the next is horrible. sounds like my speakers are getting raped or something.

ok that first boss.. i have no idea what i'm supposed to do. jump on him? jumping on him is too hard for me to really know if that's what i'm supposed to do.

it just feels horrible. boss is kind of hard to see.

no sound effects except for that stupid fart noise?

how childish.

hostagetest responds:

what happens after losing the first boss?

fun and polished.

very easy but I wasn't in the mood for super hard anyway so it hit the spot

imperiousinteractive responds:

Thank you!

Terrible. You really think frantically clicking blue regions on the screen... in the hopes that you're not a nanosecond late is fun?

Honestly I would give it a decent score if the art wasn't just..

the

same

old

madness crap.

I never found the art, theme, gameplay, anything of madness stuff remotely appealing.

It's just a NG circle jerk thing.

Djjaner responds:

Thanks for review.

Could you please put up a blog post describing the technical details you used to get the CRT effect?

Or if possible the project files for the raw CRT aspect.

I want to use this effect for a game really badly

Pipeweed responds:

I use Construct 2 to produce games and there are html5 effects that i can apply to the whole scene, i use bulge and scan lines to produce this simple CRT mode :)

game design philosophy. a treatise on the obvious by sharpnova.

chapter 1: player training

above all, penalize the player just starting out in your game for experimenting by killing them and sending them all the way back to the beginning.

Game is fun and well designed.

The voice acting sounds incredibly Jewish. Nothing against Jews but I don't like that type of voice at all. Its grating.

It's a lot of stars to take off for just one thing but it was pervasive.

Joined on 2/19/05

Level:
18
Exp Points:
3,580 / 3,600
Exp Rank:
15,607
Vote Power:
6.04 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,269