this might be the first video game where you havemore than zero yet less than real life control over your movement when you're jumping or falling.
and i hate it for that. it made it feel absolutely horrible.
this might be the first video game where you havemore than zero yet less than real life control over your movement when you're jumping or falling.
and i hate it for that. it made it feel absolutely horrible.
no upgrades...? eh.
We would have loved to have put upgrades in, but we tried to make this game in 3 weeks in time for Halloween. If you liked the concept - let us know and we will try and do a bigger game along the same theme.
a. it's not very fun
b. the strategy is shallow... you click when something is in between your teeth. when else would you click..?
c. i think the implication that this is the inverse of flappy birds is wrong. the opposite would be something like laying pipes ahead as a bird flaps through trying to screw it up so it runs into one. but you can cop out of this one by claiming that you didn't intend this to be the inverse. so you'll be fine.
I collected a star and then was unable to jump.
Also not having some kind of preview of where ur jump will take you makes this game difficult in a very not fun way.
Thank you for your feedback!
It's a skill-based game, so after some amount of time one should calculate how long one should press the button for jump.
I don't like the design of this series. The general interface of navigation and interaction.
But it seems polished and its nature (the bit I don't like) eliminates pixel hunting.
Not sure if I'm supposed to rate it based on how much I like it or how good of a game I think it is.
I'll average and you'll be grateful for what you get.
Thank you for your feedback. This is our first game (or, if you prefer, the third part of our first game) and we're improving our graphics and development skills day by day!
We hope you will like our next games more! Cheers and keep having fun! :)
"extra 10% health on level-up to all robbers"
that isn't retroactive. meaning you have leveled up a few times then get that and it only applies on future levelups.
the fact that you did it this way tells me you do not understand the incremental genre at all.
as soon as i saw that i quit. i hate the idea that i can't get everything, regardless of order.
Yeah, a lot of people dislike this. We'll probably change it.
The saw blades spin too fast. Other than that the difficulty was fair.
Those were not and they ruined the fun.
this is... amazing.
the feedback loop is perfect. i don't even have a single complaint about this game.. that might be a first.
it makes me wish i'd never voted a game 5 before so that it would mean more now.
Joined on 2/19/05