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sharpnova

2,124 Game Reviews

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the magic booster thing does nothing. just puts some arrows on the bottom brick of a column.. and clicking it highlights the whole column.. but that's it. when i let go of mouse button the column goes back to normal. there's no way to "use" the booster.

what a stupid oversight. you actually included this magic booster and didn't test to even see if it did anything?

ok the way it hangs for a second every few seconds?

just no.

a pointless not fun game that used more of my subwoofer than it was worth.

yeah... this was perfect.

and i've initiated an investigation into anyone who voted this less than 3.

can't replay game for diff ending? yikes.

great music and atmosphere though.

zenygweny responds:

We thank you for your review on the game! We appreciate it and shall take the time to use it in our next game!

Good dialog and the art was wonderful

No sound hurt immersion greatly though and I wasn't able to stick with it.

Rose you for that.

Don't know what blue dot rampage is/means/does.

And boring otherwise.

It's very strange that you can't exit a level without going back to the main menu. You should be able to restart a level or at least exit to the level selection area. Just a weird UI choice.

Also it's incredibly annoying that you can't have any control over what weapon you start a level holding. I frequently forgot that I had to switch to my laser at the start and then I'd take damage and then it was a choice between letting my guy die (slowly because of invincibility timer) or exiting, going to play level, and scrolling over to my level.

Also upgrading the laser has no effect on its damage. No noticeable effect anyway.

I hate the unavoidable damage. Like on boss: wr. He fires tons of unavoidable shots. If you're going to let him fire arbitrarily across all three tracks, then let us move arbitrarily across them. Don't have gaps.

Also on that boss, the explosions from my shit hitting him cover up so much horizontal that I can't see his shots until it's too late. Stupid oversight on your part.

On my tenth try on him because of unavoidable damage. I thought game developers had learned from that design mistake. I guess there are some that haven't learned that yet. Well here is ME teaching you right now. Learn it.

I see now that upgrading weapons gives them an ultimate shot. The game didn't tell me that. The Author comments did.

Heard of player training? It's a thing. It happens in the game.

Well I beat it and got all the achievements and it was definitely a good game and I'm looking forward to more.

I'm glad we had this talk and I was able to teach you the things that I understand that you don't.

very polished. very fun. looks, sounds, and plays great.

too slow though. wish i could fast track movement and turn completion.

did you playtest and notice how annoying it is to try to click things while moving because the things you're trying to click are moving around, sometimes quite erratically due to the player moving around obstacles?

nah.. you didn't.

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