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sharpnova

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nice rpg for a flash game

i'd only complain about two things

1. having to use mouse for combat. since combat is simple menu-driven why can't we just continue using the keyboard instead of having to move our hands around? annoying

2. when you go in and out of that first portal u start the game in, you keep ending up in different places.. makes it confusing.

can't build tank

the author of this flash forgot to put a button for making the tank. lol.

also he describes it like you transform between the tank and a tower. well i also tried clicking my own towers and nothing turned into a tank. so ya.. lol. no tank.

sound bug

the chicken sound from the first game kept playing even though i went to other games.

this game would be 50x better if

this game would be 50x better if you could put your bunkers on autopilot. even if their accuracy wasn't that great (you could have upgrades for that) it would be better than having to manually switch.

mostly unplayable

great graphics but the death mechanic was too sensitive. in other words it was way too hard in an annoying way. i like a challenge but this was challenging in a pointless, monotonous way.

very buggy

has potential. it's smooth but very glitchy. walls disapear or get replaced by other graphics.. and you can fall through floors and run into invisible walls. there's some major glitch in the engine which if you fixed might make this game a 10/10

some minor problems

the viewable area was way too small.

being forced to stick with that 3-way gun kind fo sucked. would have been nice to be able to upgrade it to a 5-way (where the extra 2 shots were in between the original center and outer shot streams.. to give better coverage in the same angle space)

other than those issues, this was a very fun game.

buggy

a lot of the times when i play this, the field is unplayable. i can disable sound and stuff so the applet isn't frozen. i just can't click any tiles. nothing happens. i don't know what kind of bug this is but i know my flash player is fine..

awesome concept

pros: really awesome idea. nice graphics. nice sound. bug-free as far as i can tell.

cons: some major problems with the implementation and some illogical puzzles that have no solution. i'll list below.

the lily jumping puzzle involves some paths that are hamiltonian paths (visit every node at most once) but not eulerian paths (traverse every connection once).

(graph has eulerian route) <-> (graph has at most two nodes connected to an odd amount of nodes)

a quick glance can show that most of the harder puzzles did not have eulerian routes.

it's clear that you generated these mostly randomly with no checking since the larger the graph the more likely it won't have a eulerian route if you don't check for this condition. nice concept and a good way to test intelligence if it was implemented correctly.

here in my opinion is the main problem with the game:
it doesn't have a clear goal. is your goal to roll the highest with the die and reach the end first? or to do better than everyone on the puzzles and have the highest IQ at the end? if it's not a race then why not just have a set amount of puzzles and toss the board out altogether. (or simply make the board such that everyone advances one square per turn)

you could also solve the problem by having the player move X amount of squares forward after their puzzle depending on how well they did.

the IQ thing could just be a value given at the end of the game. there's no point in having it update during the game.

i'm assuming you didn't do this either but if you had the game connect to a central server that had all results of all games played tallied, it could generate a nice normal distribution of scores and results and actually give a real "IQ score."

you have a game here that probably hundreds of thousands of people will play. if everyone's scores were normed against everyone elses.. you'd be able to actually generate a very valid iq score that might even have validity higher than 2 or 3 standard deviations. this would be very interesting.

that last part was just a suggestion and not something i consider a problem.

overall i have to count off because of unsolvable puzzles but this is a very good game that once fixed will be what i consider a "perfect 10."

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