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sharpnova

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sorry

but i hate games that throw forced unskippable ads in your face half way through gameplay.

not great not horrible

i'd say the first and most annoying thing i noticed was that you have to be all the way over to the very edge of the screen to get it scrolling. that's a bit awkward.

also the very slow pace was a tad annoying.

graphics were ok.. decent i guess.

sound was nothing to speak of. but at least it wasn't annoying.

it could easily be improved a lot without too much work. the groundwork is done.

premature for submission imo.

well

I don't really like this game.

Some of the planes are way too hard to hit. I focus on them with 5 points in accuracy (not six. I don't play the game of "leave new grounds come to my site instead and the game will be better") and my bullets just hit underneath them or something cuz i see the explosion right on the plane and yet it doesn't get hit. sometimes i'll just do that the whole way from it's emergence till it's departure. and bam I lose a life just because of a flawed game mechanic.

it was very frustrating.

casinojack responds:

I appreciate your feedback, but yours is pretty much the only comment I've received with regards to accuracy. I realise the larger planes can be a bit of a pain, which is why I slightly increased their hit area. However, I'd like to wait until I get some more comprehensive feedback before doing a major update.
Regarding the version on earcade's site - this was part of the sponsorship deal and will not be changed. Developers need to pay the bills too, y'know.

Pretty bad

Well I set it to easy thinking it would make the game playable.

How wrong was I?

Very.

Way too hard. I'm not some kind of expert poker player but I figured putting it on easy would improve my hands. Nope. obviously easy is meant to dumb down the AI, but for someone like me who is too intelligent to have wasted any part of their life playing a game like poker, that doesn't help at all.

I had bled someone down to 700 - 30 and was about to clean up when oh my! I get 30 shit hands in a row. Yes I counted. 30. Not to mention my opponent was getting GOLD for all 30 of them.

Statistically that seems so unlikely that I think you've coded the game wrong.

I hate it and I will probably track down other websites this game gets posted to to talk about how bad it is and discourage potential new players from even trying.

You know what would have made this game great? If you could go around and earn items/skills that improved your luck in games.

That would have really bumped up the adventure/rpg aspect of it. A lot. Like to the point where it'd be fun and accessible to everyone. Not just fucking rounders.

Your game fails. End of story.

Youdagames responds:

Your Poker skills failed end of story!

very nice

very fun.

i emailed suggestions to the author, including containing whole map on one screen to eliminate scrolling, putting the tech options in the castle so u don't have to have a tech building. hotkeys for upgrades. ability to repair. and removing the tower limit.

no game is perfect.. this game could be worse and still deserve a 10 in my book.

Phantasmagor responds:

Thanks a lot for that, some good suggestions but scrolling is needed because 1st of all it makes it have more of a warcraft feel but 2nd it actually cuts off some of the lag coz then the computer doesnt have to show all the graphics at one time. Everything else sounds like a great idea!

here are the bugs/problems:

first of all. say you have 4 clips and 7 rounds on ur pistol and you reload.

you'll be at 3 clips with 8 rounds. so basically you just threw away 7 rounds by reloading. you need to alter this. this is a logic error in your programming. you could argue this is more realistic but since this is different from the way all other games do it, it's crap. please fix it.

interface issue:

it's unintuitive to press down to cycle through powerups and up to select it. it should be: up and down to cycle through it and some other key to select it.

painisenjoyment responds:

there are a few other shooting games with my reloading logic, and i happen to like it.

and shift was originally the key to use powerups, but you had to break your pinkie to reach it. and control just felt weird to me. next game will have ASDW and shift, along with up,down,left,right like this one. so you can either use basic controls, or the new ones

should have splat at end

the ending should have included your potatoe splatting on the ground.

very smooth

i liked it.

though i want you to redesign the motion to be asteroid's style. please email me at sharpnova at gmail when you've made the changes i requested.

too easy

i hope i'm not the only one who figured out the easyass strategy for beatin the comp.

if ur moving ont he edge or corner. always put a piece there to make an even amount. if moving in middle, put a piece to make an odd amount. only pause for consideration when the computer gives you an unstable square. then you need to actually calculate if letting him blow it up will hurt you (you know by default that blowing it up yourself will hurt you)

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