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sharpnova

2,124 Game Reviews

583 w/ Responses

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I guess games don't teach you controls unless you go into help now. No organic training anymore. Guess that's the new thing.

I'm going to rate you as though it is a thing though and you just overlooked it.

But please let me know if I'm wrong and actually all games force you to go into help to see the controls.

Absolutely hate it. Flappy birds is difficult by its very nature. It doesn't make games fun. You get a zero from me.

Also this game is buggy :)

the potency per pixel is high with this one

incredibly buggy and unpolished.

"it doesn't matter what are you playing at. you must play on to the end"

please have someone check your writing if english is not your first language. it seems every time a game on NG has dialog it fully breaks whatever great atmosphere/immersion it had and makes a laughing stock of itself.

great otherwise.

I'm sorry but you must think this is 1997. Why did you make the game so tiny?

If you are deevloping on a 640x480 monitor I'm sorry.. maybe that works for you but it is very weird of you to assume that most people aren't on 1920x1080, or in the case of superior master races like me, 1440p, 2160p, etc.

Siva2D responds:

Hi, the game is now 768x1366 px. I forgot to change the default size on newgrounds.
Thanks

honestly i found most of the levels frustrating as hell. don't get excited. that doesn't mean you're "l33t" i could crush this entire game with ease. but there were design decisions at every turn that made the levels very annoying to play.

the music was poorly chosen as well. i did like the lighting.

I got pretty far then died and it was game over. Didn't like that.

davidmaletz responds:

After dying, you can always load from the last time you saved. It saves the game every time you visit the hut, which is pretty common as it also restores your stamina. So, if you're visiting your hut often, you shouldn't lose much progress.

solved puzzle 1. no medal.

solved puzzle 10. no medal.

didn't like that i couldn't drag pieces around like on a tabletop. hated that i'd drag a little then let go and it'd fling back. very user unfriendly.

above all, hated that i couldn't skip to harder levels.

in puzzle games, it is an absolutely unforgivable cardinal sin to force players to play dozens of easy levels. what a waste of time.

RedYellowGreen responds:

1) Medals work. Perhaps you were expecting a notification, but it was not implemented. Look at your profile, there are medals.

2) Good idea about a tabletop.

3) Yes, unfortunately, some levels are superfluous.

I'll try to make this game more friendly in terms of control.

Thank you!

Joined on 2/19/05

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