clumsy and lacking content
no music detracted from any type of immersion
clumsy movement and strange collision detection made the overall experience unejoyable.
there wasn't really anything i liked about this game.
clumsy and lacking content
no music detracted from any type of immersion
clumsy movement and strange collision detection made the overall experience unejoyable.
there wasn't really anything i liked about this game.
terrible
terrible absolutely terrible controls. on level 1 i gave up and suddenly my helicopter was holding the thing. i kept lowering my ropes onto the box.. over and over.. and they simply wouldn't attach.
i ended up at lvl 6 and decided this game was not worth my time.
far farout of context.
it's nice for a 48-hour project.. but why is it on the front page? i assumed the front page was based on overall game quality.. not "game quality given that etc."
my rating to you is based on its front page status.
if this were a 48-hour project flash game website, then my rating would be higher.
I didn't choose to put it up there, but whatever, I don't want special dispensation for making it quickly either.
What would you have liked me to have done better? (so that next time I can make something more worthy :)
pretty fun
97 clicks on 2nd try. first try was 104
bad game for the ads
when you force us to watch a commercial, you put yourself in THAT category of game. and for games that are worth watching a commercial for, yours is quite bad.
with normal ads, this would have been a 10/10. you chose your category.
frustrating
even for the intended retro look, sprites and animations were an eyesore.
controls were terrible. luckily we could customize them.
i disagree with other reviewers that the control was awkward. once i fixed your wretched (and i mean REALLY stupid..what were you thinking..??) default controls, control was fine.
difficulty wasn't high. i don't think you understand what difficulty means. you just artificially inflated the difficulty by having long survival sequences punctuated by a start-over-from-beginning at the slightest mistake.. and random timing on puzzles that made it near impossible to get through without some serious luck on your side.
difficulty means you need to think a bit or work on your timing. it doesn't mean you need absurd luck and patience. that's just frustration and bad game design.
making this passable would take more work than it would be worth. but i can see a lot of effort went into this, so i will allow you to have 6 points.
ok.. how do we play this?
when the menu loads this is what I get:
Strawberry clock rpg 5
Paly
Extra
i see no play/start/whatever button. so how the hell do i play this?
condescending ass
Hi Mr. condescending ass author. As has been pointed out, no one has difficulty understanding what a walkthrough button is. They are trying to understand why there are so many pixel mistakes that cause things to appear to be differences that aren't.
We aren't stuck because we can't find the real differences, we're frustrated because we're constantly finding differences that you weren't intelligent enough to find.
I guess I should've worded that more nicely sorry about that. I'll see what I can do about the alignment issues on level 2.
fun but level 9 is too hard
i don't know why people are complaining about lvl 6. 1-8 were a breeze..
however, 9 is too hard for me. once i get to the upper level with a few upward air vents in a row.. i'm cooked. too difficult. wish there was a checkpoint before that spot.
buggy and anti-climactic
for the most expensive fully upgraded gun in the game, the shotgun was absurdly weak. those gauss spreads didn't kill anything.
also, on the first level where those green portals open up, it bugged out on me, spawned one, i killed the mobs.. it despawned and i walked around for a few minutes and another did not spawn. very buggy.
boring, and overall a great failure.
Joined on 2/19/05