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sharpnova

2,124 Game Reviews

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fun but i wish it was more persistent with upgrades. launch game style. (not launching, but the same upgrading + repeated increasingly successful attempts mechanic.

also i think you're a bit underrated due to hitting a nerve with most of newgrounds. most of NG is probably morbidly obese.

i try to write these reviews while playing the game so that i can address all key points. if i have a problem with a game it's usually inexcusable. in other words, it's something that anyone of moderate level of intelligence should have noticed and squashed after even the most modest amount of playtesting. that said, here is the first and most obscene issue: (this tells me you did zero playtesting and don't care about your players whatsoever, therefore you are incredibly selfish)

fast forward isn't NEARLY fast enough.
it really isn't anywhere near fast enough. fast forward isn't even fast enough to be a legitimate "normal" speed.
on some levels where you want to test placement of springs, it's excruciatingly slow.

i really didn't like the music. it was abrasive and loud and didn't match the theme even remotely. not even in a funny way.

keys made no sense. they were just there. they didn't do anything or unlock anything. pretty lame.

no sound effects worth mentioning.

it seems that decent art or animation is all it takes to get a good rating these days.

well, it earns you 0 stars from me.

lol screw the spikes level. i'm an awesome platformer but that level was just a pain in the ass. i quit.

MintPaw responds:

At only the first spike level. D:

ignore all the reviews about the controls. they were fine. i smashed through all levels in all four difficulties with ease.

my only complaint would be the difficulty. but the excellent ambient audio made up for that. putting you back at five stars.

HybridMind responds:

Thanks for playing! It is good to hear you were able to get through the game. It will always be the case that some players struggle with controls while others do not. The best I could do was have about 200 people play test this game during development and I was able to tune the controls as much as I could so that the majority of the players were able to have a decent time.

Glad you also liked my ambient audio!

little more explanation would be nice. the ending was abrupt and lame. just coming up with some obscure story on your own then putting bits and pieces of it into your production to give the illusion of mystery is not the way to write a compelling story.

beautifully done.

perfect. make a sequel.

when your logo pops up after loading, it sits there for a LONG time, prompting you to click it, thinking that will continue the process, taking you to your website which was your goal from the start.

you used a dishonest method. you tricked people to get them to your website. when someone has to resort to deception to get views, you know with 100% certainty they aren't worth your time.

Josepho responds:

It takes extra time in some computers cuz its loading part of the 3D engine, sorry..

weapons are too weak.
ground slam control was never explained in game.
life was meaningless since you couldn't walk through a zombie without it killing you. basically if you get into a situation where you need to let something hit you, then you're dead.

overall the difficulty level was stupid. you really had no way whatsoever to control if you survived. you'd just have to get lucky.

WITHOUT fail, everytime i'd get cornered by a bunch, i'd stomp to stun, run past them and have a new monster spawn right on the other side of them and kill me. nothing i can do to avoid that.

the graphics are great. the sound design is fine. but the balance? some of the worst i've EVER seen.

eh. not allowing us to choose how we wanted to play made the game pointless.

buy whatever weapon the game decided to give us ammo for. rather than let us buy our own ammo

(or let ammo be unlimited and let us spend that $ on upgrades for the weapons instead)

having us discard a weapon we bought in favor of a new more expensive one is simply bad game design. let us invest in a weapon.

Joined on 2/19/05

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