better than sokoban
better than sokoban
you have to click many times to do an action (most of the time)
when placing a mine shaft it was transparent indicating invalid locations. finally i realized it was just designed poorly by you and was able to build it.
i wasn't able to cancel mining. i had to wait till the zombies came.. huh??? why have a stop function if it does nothing.
yikes. i could play through the whole way and give you all the feedback you'd need, but you don't deserve it. you gave this game no polish whatsoever.
i'm finished. and so are you.
:'(
dialogue gets passed by before you read it if you move through a level too fast.
that's no problem though cuz you can just move back and it'll reverse the dialogue so you can read it, right..? eh.. wow it doesn't
you get punished for moving through a level too fast.
yikes..
and overall i really liked this game.
take your stars. they mean less because i'm writing this in annoyance. a real simple game mechanic you could have noticed for yourself if you playtested with half my incredible level of intelligence.
real simple.
real quick.
i'll point out why this is stupid as hell
i went over
i picked up a battery
i went back
i clicked on something by something that looked like an RV...
now i have 3 wires and 3 terminals..
no clue what to do.
oh i see. i was supposed to click this podium thing before picking up the battery and then it shows the order, R=1, etc.
but if you happened to get the battery first
it doesn't show this
and there's no way to exit the puzzle sequence
there's nothing.. whatsoever to help you out if you do things in that order
yikes
probably bad game design
huh??
This poem doesn't rhyme.
first impression: concept: awesome.
second impression (at 6/10): very clever. so far you haven't gone beyond implications, biconditionals (iff) and conjunctions/disjunctions. going much beyond that would be pretty far beyond the capability of your average gamer and i assume you want people to at least try to finish this and in a reasonable % of cases, succeed, so that was wise on your part.
third impression (at 9/10): still fun. i wasn't sure what a red herring was, but i still completed the puzzle. i think maybe you should have defined what a red herring was. it was obvious to me from the context, but it may not be to some others and that may stop them from completing the game.
fourth impression (at 10/10): i've never seen the underscores under the and/or symbols before. it wasn't necessary. was it just to make things look more complicated than they really were? 10/10 was one of the easiest puzzles in the game.
final impression: wasn't too pleased with the ending.
was still fun and a definite 5/5
Yeah, a lot of people don't like the ending. I like some of the thematic stuff - the mechnical puzzle at the end, the integration (or lack thereof) between emotion and reason, and the character's ambivalence to death. But it could have been better, I'm sure.
i like the level variety.
didn't like the upgrades though. it's more fun to start with some skill set and expand on it (as you did) and buff up the original stuff and base stuff as well.
I experienced no lag from the NG medal popup. So please do not remove that from future projects.
More Games link didn't work.
Game over without continues is an outdated game mechanic. It has nothing to do with retro. It's just bad game design.
Music and graphics were excellent but I would have liked to see variety in the color schemes and more sound tracks.
I got to level 8 and died. If there was more variety after that, it came a bit too late for me.
Thanks! I didn't find any sense in adding casual leveling to this game - new levels don't introduce new gameplay elements, so this is all about scoring. Honestly speaking, levels was added in the latest build of the project, it was only one single endless level before.
Anyway, I will take into account your notes if there will be a sequel.
no soundtrack: -1 star
jumping was too fast: -1 star
forced to move hand from keyboard to mouse in between levels: -1 star
no sound effects for jumping/landing/etc.: -1 star
if this had a sound track and lacked the annoying mechanic of not letting you see your sprite when he was off the top of the view field, then it would be a five.
and five stars would have reigned down from the emotional heavens to grace you with their love.
Joined on 2/19/05