sometimes the sprite doesn't carry off a jump correctly.
on one of the levels i was breaking for touching the side of a square of my color.
sometimes the sprite doesn't carry off a jump correctly.
on one of the levels i was breaking for touching the side of a square of my color.
movement feels terrible. gravity is too low and the too uniform acceleration when you walk just makes it feel artificial and limiting.
level 6 was bugged. i cleared the oranges and the pears didn't show up. i cleared every block of ice to make sure no oranges were hidden. i replayed the level and beat it normally to verify that it was bugged the first time.
also, i've exchanged emails with you guys before over this. the adblocker message is unacceptable.
you can't blame us for blocking ads. blame youtube/ign/etc. for having HORRIBLY obtrusive and forced and long ads. do not blame the victims. blame the people who made ads necessarily blockable.
i don't really like the interface.
-you can scroll down infinitely.
-you can load pages infinitely (despite there only being a finite # of interviews)
-clicking scroll buttons to scroll through an interview is not ideal.
-even in full screen mode, the color scheme isn't very easy on the eyes.
-when you mouse over an interview button, all it gives is the name of who the interview was with.
it would be better if the left half of the menu were the interviews from which you could choose (and scroll through AND search through) and the right half be a summary giving interviewee, date, etc.
scroll wheel integration is pretty important, not to mention a vertical bar in between the up/down arrows for scrolling that can be clicked and dragged.
The scroll wheel should work, but you need to make sure you have focan on the flash. and the scroll bar is in the works of being implemented. Cheers!
from the way this game plays i can only assume the author subscribed to a game design philosophy that included the tenant "make games that aren't fun"
no clear way to close the inventory. so animations will be occurring that are partially obscured by the open inventory bar.
clever idea. take the physics structures we're so used to games like castle crashers and do something new with it.
why couldn't we just proceed to the next level when we beat one though?
also it's too hard.. but that's easily tweaked. (having the building less chaotic. crumble slower, whatever)
visuals: awesome
sounds: awesome
gameplay: lacking any depth whatsoever.
please add in shops upgrades/ levels etc. give it some progression and this will be to flash gaming what a good car would be to the automobile industry.
this shit is hella tl;dr. might give it a real shot later on but for now i'll give it a below average rating.
if i end up liking it a lot later.. oh well lol. already gave it an average rating before playing.
btw my vote carries the force of about 100 votes.. so ya. i just raped your rating lol. soz
linde, are you drunk... again! i'm not gonna pick you up from the bus station this time.
Joined on 2/19/05