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sharpnova

2,124 Game Reviews

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-why not 'r' to reload?
-why no use for skillpoints after you finish upgrading? why not allow us to use them to upgrade weapons
-why no final boss fight like in the prequel
-why do you take damage from mobs even when you jump over them? no point to even being able to jump.
-why a carbon copy of the prequel with boss fight removed and nothing but a reskin job?

as usual. epic.

i love nitrome.

excellent.

this is seriously underrated by the morons of NG

i don't like arcade permadeath type games. i like persistent progress.

the aesthetics are top notch though.

thumbs down. what is with your games and making things difficult to click?

just like your dungeon game that made front page. great game but it was a pain to loot.

now in this one it is incredibly annoying to select units.

sorry this one is a blam.

a 5/5 as always deserved by nitrome

hooked me for an hour.

i would definitely give some indication of which monster is currently targeted.

looting and targeting monsters is such a pain in the ass.

-more musical tracks
-target icon showing what is targeted
-auto attack when attacked
-npc's that you can sell your junk to for gold that you can use to buy potions and gear
-larger hitboxes on loot.

very poorly done. since it was grid based, why didn't you simply have the character move smoothly according to the grid rather than freely?

would have made this playable.

this was just terrible.

nice. reminds me of company of myself and the sequel. pixel-graphic retro themed art flash games in general

talhakaya responds:

thanks! company of myself is a big inspiration. So the comparison is honouring :)

not sure what tuxillo is talking about.

pretty much every game nitrome makes is pure awesomeness.

i'm very critical of flash games and play pretty much everyone that hits any of the big 3 flash portals. and nitromes are always top notch. some of them rank among my favorite all time flash games.

this one was no exception.

Joined on 2/19/05

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