why no 'r' hotkey to reset a level?
no keyboard shortcuts at level end/fail to continue/go to next level/retry..
did you even actualy sit down and play this?
why no 'r' hotkey to reset a level?
no keyboard shortcuts at level end/fail to continue/go to next level/retry..
did you even actualy sit down and play this?
I'm sorry that you feel that way. The game is intended to be played on a mobile device or with the mouse on PC.
Since all the buttons are on plain sight we did not thought it was a need. I apologize that this ruined your playing experience.
Thanks for playing.
F-
keep that cooler stocked
who gives a good review or a good rating to a rhythm game where the goal-input has no correlation with the music whatsoever?
not me.
wish there were upgrades
no meaningful difficulty, progression, story, etc.
great music and art though.
too difficult.
it's not that i can't beat it. but the difficulty is too high. you set it to easy. and it's hard. then you unlock more upgrades and set it to medium. and it's hard. then you unlock more upgrades and set it to hard. and it's hard.
fix the handling
overhaul it actually
edit 8 years later:
handling was still so bad:
-you run too fast
-you jump when you land a jump if you still have jump key held (horrible)
-your ability to jump right off the edge of a ledge is very limited which is an input/physics problem lots of unpolished platformers have.
-you jump way too high
that said, the atmosphere was nice. nice music and music transitions. and nice neon art. i completed the game this time at least. but i still found the handling very annoying.
Update 2 done, tell me if you think this fixes the problem.
even better than the prequel.
handling is smooth. art music and sound and controls are all tight/excellent/etc.
just a couple problems. needs a full screen mode. playing in a little window is primitive
levels get repetitive looking. really wish it wasn't.. "X levels of this exact art" followed by "X levels of this exact art"
gets boring really fast
Joined on 2/19/05