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sharpnova

2,149 Game Reviews

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absolutely terrible controls.

i agree with vegetall.. it was very middlewhelming

everything was logical up till the end. when you get to the final door with the up arrow, down arrow and square. i just hit random buttons for a few seconds and it opened.. was there some logic to that puzzle?

DeathTiger0 responds:

***SPOILER***
Just because you asked, take a look at the picture in the hotel's reception.
(Three triangles and a square)
***SPOILER***

loses a hell of a lot of the charm of its prequel by being annoyingly difficult.

i hate timing games. i don't mind solving puzzles but timing is not a skill i care about.

beat it but i never found a use for that wheel of roman numerals and colors (which seemed to be related to the roman numerals over the theater stage)

also the lack of anything being animated (aside from some fire) detracted from the experience.
as well as weak/nonexistent sound effects.

i didn't like the interface (having to click through pages of inventory was annoying)

when you solve a puzzle, that puzzle should become inactive to reduce the computational complexity of the game space.

when you open your map and type into the page on the left you can backspace over all but the first letter. i had a 'g' stuck there forever. i was able to hit backspace and move the cursor temporarily but the g remained. things like this reek of a lack of overall polish.

lack of a full screen/higher-def option was very annoying. i run 1440p and don't much care for flash games where the window is 1995-monitors tiny.

the ending was annoyingly abrupt. give the player some payoff for his work, eh? like a nice sunlit expanse or at the very least something to look at other than a score game.

when you jump out to the "submit score/play again!" nonsense you completely remove immersion.

also i did click your walkthrough button (though i didn't need to use it) and noticed it took you to a page that did not contain a walkthrough. so i believe you were just trying to get page views on that website, which reeks of.. well it reeks of cheapness on your part.

you have a LOT of work to do on this title.

end of discussion.

the art and sound are good.

the interface is terrible though. just feels extremely unpolished. nothing is explained properly and you end up throwing a castle wall down up at the top of the screen because you didn't know how placing castle walls worked.

if you want to solicit donations for your game, you absolutely need to present a more polished experience.

Just so everyone knows. Chapter 3 is done and playable. It just launched on their main website.

You have to donate to play it. But you can donate as much or little as you want. Donating more will make it so when chapter four launches, you get to play that one immediately and for free.

This work is definitely worth the donation for me. Hope more people will as well.

you get a 5 just for the pixel art-style reflective water. i'm still trying to figure out exactly how you did that and if you could describe how you did it i would be hugely in your debt.

this art is spectacular. some of the best pixel art i've ever seen.

ok the part where you run around the square till it blows up is bugged. i've been runniing around it for like 5 minutes and it just gets brighter and more glowy but never actually explodes.

bugged trash.

Joined on 2/19/05

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