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sharpnova

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i demand a mute button that increases difficulty.

honestly i seriously don't understand why this isn't a 4+ star submission. but i happen to love this style.

great work. would have given 6 stars but i subtract 1 for lack of difficulty increasing mute button

Floriaen responds:

Hahahahaha :p

+1 for the button

If at least 10 people asks me for the button, I promise to add it.

i liked it a lot. beat it in one sitting. the one decision you made that was a mistake on your part was having your character slip and slide a bit too freely. makes for virtually nonexistent fine control.

other than that i had no problems with this.

fix your mistake which i have outlined for you and this will be much closer to flawlessness.

always fix your biggest mistake first. that's what my father said to me before he died in 'nam. i didn't know what he was talking about until this moment.

don't just a game by it's icon on the front page. that's all i have to say regarding this one

SeethingSwarm responds:

Hehe, I like the icon, but maybe too much pink for most poeple, or too much bunny... thanks for the 5 stars!

i just.. don't understand why you'd make it so we have to jump with the same finger we're using to hold down duck to build up the super jump... that is such a terrible choice for a control scheme

ArcadeBoss responds:

Check out the controls, there are many options. Use the space bar instead or the W key. Also, the super jump isn't required to complete the game.

I've played most/all of the '10 seconds' submissions and this was my favorite.

make the full game.

"start game in silent mode?"

This is an incredibly ambiguous way of wording the simple "do you want this game to have sound?" question.

I feel it was initially come up with in mobile games by non-english speaking developers and somehow caught on.

I don't like ambiguity in games. It is bad game design.

i just don't understand why we have to wait for the text to be typed out for each item when navigating the shop menu. especially after having already sat through the excruciatingly slow process before.

controls are terrible

upgrade items are way too expensive.

30/149.4

it's all in the wrist.. or what's left of it after this carpal tunnel inducing nightmare.

robbe responds:

No need to worry about carpal tunnel, when there is RSI to save you.

way too wordy. music doesn't fit. art styles contrast. it might be that the font doesn't jive with the pixel art.. and in some spots the art is too high of resolution to fit with the pixelated art elsewhere

also the window is way too small for this game. i zoomed in with my browser up to roughly doubling the window size and had a much better gameplay experience.

also the handling felt a bit too touchy. end up flying over the edges of platforms a bit too much for my taste. you'd do the game a surface to give sliding/ground-contact a higher friction more tactile feel.

as i'm writing this review.. the music is striking me as terrible for this game.

i can tell a lot of work went into this.. unfortunately there isn't anything i can say about it that is positive.

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