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sharpnova

2,124 Game Reviews

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i hate trailing cursors. also everyone knows kim dong would eat nyan cat before it ever had a chance to fire its lasers.

i really don't like the controls. i'd much prefer to have the option to play, with one player, using the arrow keys for movement and a key with my left hand for shooting.

Nitrome responds:

You can change the keys to whatever you want! Just click the key on the character select screen and change it!

awesome

the platforming is smooth.

the story telling/explanation is far too verbose. you need to cut down text to 1/3'ish what it is. i don't like having to skip content, but when people get too verbose with the storytelling, it's because they're using it as a crutch to tell a story that could be more subtlely and cleverly told through gameplay and visuals.

i like the music style you're trying to go for but you should hire a better composer to get it across better.

art is almost there. it has that tiny pixel-art style that a lot of people like. but for example, a wall would be a tesselation of a very small graphic. it has no character. there should be asymmetric blemishes, growths, cracks, detail. it feels like you're aware of this because it is done in some areas. but not in others. it would add to the game's character immensely.

larger screensize. not a fan of it being so tiny. should be able to full screen it.

this isn't 1-bit. it's a greyscale. it doesn't matter if it's monochrome under the hood. it's still log_2(shades)-bit

Pixelulsar responds:

I know what 1-Bit means, everything is 1-bit with filter over-top of everything to make it look better. I know that means that it's technically not 1-bit, but it looks way better with the filter.

this was just terrible. it was the interface. possibly the worst interface i've ever seen in a flash game.

i can't even list all the ways it was bad.

i will mention that having us fight to dodge the "OK" button while trying to click up the gold at the end of a level was..

who's idea was that? this person has suffered a lobotomy.

multiplayer.

really makes you appreciate the wall jumping mechanics of super meat boy

if you run off a ledge, why can't you jump? that's how double jump normally works.

upgrading speed just makes the game harder.

beating the level seems to mean nothing. you just do the same level again. maybe it's a bit longer or something?

was ok. i like runner games but this one had some flaws.

score clearly inspired by monkey island

fun but a bit monotonous. (a lot of boring travel)

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