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sharpnova

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Jesus how did you upload this without playing a level first?

Nothing works. I'm at the tutorial that tells me to place a wall by clicking an empty space and literally no where on the playfield has the slightest reaction to me clicking it.

It's clearly a bug because the game loads and I have never had any issues playing a game on NG.

Hoork responds:

Thanks for the review. I have become a little more aware of my mistakes.

I had played in my levels. A Lot. It's not a bug. The thing here is that at the start of the level you have zero $. You can not build walls at first turn. Just do next turn and then counter should have more than zero $, and then you can build walls.

I get that you have to sacrifice art quality for quantity.

But I think this goes a bit too far.

The film grainy effect you put over it to minimize the obviousness of this does a little to help.

But none of that helps that this is just a story with less interaction than page turning.

This should not be tagged as a game.

I'm sorry but the very first sentence of the game shouldn't have bad grammar.

I hate foreign sounding english in games. Kills the experience for me.

Pretty fun. Lot to do and good memories

it's like hotline miami but terrible

GraveDangerGames responds:

Hehe, ok.

I beat it. I bet most people don't even know it can be beaten.

Nice outro btw. Pretty epic actually.

Having a whole new game for the outro that is more epic than any other game I've ever played with an incredible 40-50 score soundtrack... and the art made journey look like backdoor sluts 9

Uhm.. No? I won't allow cookies?

Local storage is much better, faster, and more secure and easier to develop with.

I am guessing local storage is hard or impossible to use with Flash?

Uhm... flash? No one is using flash anymore. It's close to being a bannable offense here to submit flash content. HTML 5 is 10x better... and I hope you wise up and make sure your future submissions are in HTML 5.

You can use construct 2 for a similar interface to flash.

I feel bad not playing longer because this looks like a ton of work.

But the movement was so hideously annoying right at the start that I couldn't bear it.

In real space stations they glide around rapidly.. they don't swim through the air, they push off walls. And the move so much faster than this.

The slow turning is unbearable. You could have the character crunch into a ball and spin in the forward direction WHILE moving in it. That would look and feel a hell of a lot better AND realistic.

Also the whole ship looked the same so I couldn't really get into it.

Either of those being different would have prompted me to play longer.

nope. absolutely terrible.

tons and tons of situations where i followed instructions perfectly and game just errored and errored and finally killed me.

example. i had a 358.

there was no black cable around the outside edges of the box. so i hit sb5 then sb1 and got an error. that was about the point i lost patience with this bad game and submitted this review.

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