should a flash game lag this bad (later levels) on my 3930k w/GTX titan/16 GB ram
I'm thinking nope.
should a flash game lag this bad (later levels) on my 3930k w/GTX titan/16 GB ram
I'm thinking nope.
meh. i'm in the train station. i got the key went back behind the gate. used the bouncy to get up and flip the switch to raise the plank. went down used the fruit to float up to the next one. used the fruit to make a plank and cross over. jumped to the next one. and i can't walk past that post.
this is DEFINITELY a bug. and it's a gamestopping bug.
if it's not a bug at this point then it's a game design flaw so severe as to break this entire thing. i enjoyed it a lot up til this point. but -5 for a gamestopper.
beat it in about an hour. pure awesome just like all the other daymares and submachines.
hmm... I'm torn between a legitimate review.. and responding to ZuiGe's comment below. I feel his comment was idiotic enough to warrant a response. Of course he will then be able to respond to mine and I won't be able to respond to his. But that's fine. I feel that from his losing position, the last word isn't much to ask.
First off: don't ever use your timeframe as an excuse. in general you just shouldn't make excuses about your work. when you do that you're basically saying "yes I am aware I screwed up or this sucks or I failed, etc. but here's why" No one cares about why. There were plenty of LD entries that were far and away better than this.
Secondly: no it is not appropriate to have that placeholder text there. to take emailforturnitin75's comment one step further, it would have been better to omit the text than to include it period. regardless of whether there was a story. not having a story is ok. theme is far more important than story and your game has a present theme, which works. it gets by without a story. but you saying "hey btw i am too lazy or stupid to think up a story so... *excuse*" is simply pathetic.
thirdly: you should be sorry he thought your game was a waste of time. it means you failed with respect to him. i don't think it was a waste of time but i do think it was bad and poorly designed. i liked the concept, but i hated that rotation was analog instead of done in discrete 90 degree intervals. that plus your crappy hitboxes made this unplayable.
finally: you ask a reviewer to make a game? that's your response to criticism? you don't have to be a game creator to review/play games. you have to be a game reviewer/player. i don't have to be a chef to know food tastes bad, an artist to know that kindergarden fingerpainting isn't artistic genius, or a musician to know when music sounds bad. i *am* a game designer and programmer but i wouldn't need to be either of those things to see the flaws in your game.
i look forward to either your defensiveness or silence.
I'm sorry for being rather crude and cornered in my response earlier. You're absolutely right. I shouldn't lash out at critics telling them to make their own games. That was totally uncalled for. I guess there's lots of emotion involved with reading critique on a project you've just finished; especially when you're trying to do something new just to find out the idea wasn't quite as good as expected. I understand that now.
I still do disagree about the fact that the story placeholder being there was a huge mistake. The reason for leaving it in was to have a remnant of the 48 hour creation process visible to the player. It doesn't take away from the gameplay and additionally points out how unnecessary stories really are in small games like this. I should've just pointed out the sarcasm clearer than that. Perhaps if the gameplay would've been as great as I had hoped for this the intent would've been more obvious.
Thank you for pointing out my lack of manner there. My apologies to the reviewer to whom I responded earlier in crude fashion.
i demand a mute button that increases difficulty.
honestly i seriously don't understand why this isn't a 4+ star submission. but i happen to love this style.
great work. would have given 6 stars but i subtract 1 for lack of difficulty increasing mute button
Hahahahaha :p
+1 for the button
If at least 10 people asks me for the button, I promise to add it.
i liked it a lot. beat it in one sitting. the one decision you made that was a mistake on your part was having your character slip and slide a bit too freely. makes for virtually nonexistent fine control.
other than that i had no problems with this.
fix your mistake which i have outlined for you and this will be much closer to flawlessness.
always fix your biggest mistake first. that's what my father said to me before he died in 'nam. i didn't know what he was talking about until this moment.
don't just a game by it's icon on the front page. that's all i have to say regarding this one
Hehe, I like the icon, but maybe too much pink for most poeple, or too much bunny... thanks for the 5 stars!
i just.. don't understand why you'd make it so we have to jump with the same finger we're using to hold down duck to build up the super jump... that is such a terrible choice for a control scheme
Check out the controls, there are many options. Use the space bar instead or the W key. Also, the super jump isn't required to complete the game.
I've played most/all of the '10 seconds' submissions and this was my favorite.
Joined on 2/19/05