i wish something being on the featured games section actually meant something.
just stick to pbots daily picks or w/e on the left side.
i wish something being on the featured games section actually meant something.
just stick to pbots daily picks or w/e on the left side.
i think you meant "decrease" delay. not "increase"
i really hate when imprecise language is used to describe mechanics in a game.
it makes the whole theorycrafting aspect nearly impossible.
also the difficulty of this game is.. well to put it nicely "game breakingly NOT FUN"
btw, having the exp bags despawn after a certain amount of time was idiotic as well. you have to back up or you die and then it's game over. give me a BREAK. so you think at the end of the level you can just go and scoop up your exp bags. NOPE.
very buggy.
no...
no.....
nonononoo
NOOOOOO!!!!!!!!!!!!!!!!!!!
i coughed up a crystal and i'm going to die.
it gets tedious
feels glitchy. i don't like the way the pieces shift around relative to each other just from moving. smashing into obstacles sure. but just from moving in the open.. no.
music got repetitive.
the text was too "wannabe-artgame-ish" without any real substance.
there was a level that was basically impossible due to you not allowing the player to jump to the right in slowmo.
i don't understand this. you can jump to the left in slowmo why not to the right?
hardest game. i had to use a walkthrough and cheat engine.
also i had to dump the entire memory state of my machine so i could implement a really crude quick-save quick-load feature.
even then i only made it about 1/4 of the way through.
Joined on 2/19/05