So unoriginal. So uninspired.
Some things are best left on your own computer. Part of your learning process or whatever. Not everything has to be uploaded and validated.
So unoriginal. So uninspired.
Some things are best left on your own computer. Part of your learning process or whatever. Not everything has to be uploaded and validated.
selfdefiant has made some games I enjoyed and that had cool atmosphere. Usually the dark ones.
But this wasn't on that level. The coins... it didn't so much as tell you how many coins you collected or the max at the end.
No animations whatsoever. No sound effects.
I feel this is the laziest thing they've ever done.
It's SC.
But you did it in flash and all by yourself. Even down to action queueing. This is some nontrivial stuff. I'm impressed by the technical aspect.
I couldn't really be bothered to play it, mainly because it didn't have a full screen option and didn't handle the mouse scrolling the map rather than minimap clicking better. And it didn't really have a compelling theme or story or novel mechanics that made me have any desire to play.
And yet it still deserves a 5 imo because of the technical aspect. I've programmed an ASCII based real time strategy game before and it didn't have a lot of the stuff here. This must have been a ton of work and it seemed pretty polished.
Thank you!
My next game will be a steam game, more creative, more stories, more vivid!
i can't stand all the dialog boxes i have to click through.
i hate reading in video games.
i feel like it's a crutch for people with weak imaginations.
at the least, the text shouldn't require clicks to ignore.
That slight delay on UI stuff like between when you click and they rotate and stuff makes the game feel jittery and unpolished.
Btw I was playing zoomed in because you made the game window and game elements so small.
Also this concept has already been done a million times. You didn't really add anything new of note.
Uh... what does rage do?
Game loads. I'm instantly in a battle. I try to use my four abilities wisely. But I lose by a landslide.
Instantly turned off and done with game.
Graphics were nice and music too.
Tune difficulty and this will be better.
Yeah I just hate the dragging. You have to drag it so precisely. Very annoying and adds nothing to this type of game.
why the procedural music? you're using the exact same tool that everyone uses for it and it always generates cacophonous ear sludge
i liked the game itself though.
Well, I tried making my own music for it with certain tools like Musagi and BFXR... but I failed miserably... it was a really, really annoying background tune. I also tried using something free, but it didn't really fit, and I generally don't like to use other people's stuff unless they are working with me... So this was my last option xD
epic as expected.
and since it answered the questions I wanted, a fitting conclusion.
I look forward to more work in different projects... like possibly another Daymare or Covert Front game
Or something totally new in the fantasy genre perhaps?
Perhacks.
Joined on 2/19/05